luoqiulin
Dec. 22, 2023 20:30:27
In solaris, when i use editmaterial to lodad one material from materiallinker, some nodes changed to GenericShader. if i edit some other shaders such as ArnoldShader, all nodes bacame GenericShader.
can it fully reconstruct the shadingnet?
alexwheezy
Dec. 23, 2023 09:38:43
If I remember correctly, there is no custom shader translator for Arnold, so the default is always just a generic one.
https://www.sidefx.com/docs/houdini/solaris/shader_framework.html#writing-a-custom-shader-translator [
www.sidefx.com]