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Procedural World Generation | Overpass Building Traffic Sim
(7 replies)
Fast PolyReduce SOP. Up to 22.5x speed increase
(5 replies)
MaterialX Procedurals in Houdini
(2 replies)
Unreal Metahuman In Houdini
(0 replies)
Wooden Lady
(2 replies)
OpenCL Wrangle SOP: Geometry Manipulation on the GPU using OpenCL
(20 replies)
The Vessel - working title for a work in progress
(2 replies)
Small voxel pyro sim, still producing blocky, low res smoke
(0 replies)
Procedural and modular realistic stairs for archviz
(0 replies)
Missing MIDI Manual
(0 replies)
MaterialEggs
(5 replies)
Meadow house wip project
(1 replies)
Modelling of Mjolnir Hammer
(11 replies)
Problems in "particlefluidmask" output
(2 replies)
Point Controls for Python States RnD
(4 replies)
HDA | interartive quad generator
(7 replies)
Ball and star
(1 replies)
Old Bridge Procedural Modeling,
(6 replies)
KineFX and Crowds: Robot Project
(21 replies)
ocean wave
(10 replies)
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