LenarAK
2025年10月8日 15:04:52
Hi. Let’s say we have RoboCop.
He can pull out his gun from his leg — first, the leg opens, then the gun slides out.
Is it possible to link this animation to a control?
Basically, I want to move a single slider so that the leg opens and the gun comes out, instead of animating all that stuff every time separately.
edward
2025年10月12日 09:42:50
Maybe rig this with a
skel::Blend [
www.sidefx.com] ? Drive it with how much the leg opens. The issue here might be you need to deal with local space relative to the hip which might take more work. And then you'd want to add offset controls here so that one could animate on top of this.
william_harley
2025年10月13日 10:23:23
Hi, This is a little more advanced. But you can use channel prims to drive the animation.
guoli
2026年4月12日 12:43:09
william_harley
Hi, This is a little more advanced. But you can use channel prims to drive the animation.
If it's an arm, and the lower part has fingers, that would be too complicated, right?
Is there a simpler way?
william_harley
2026年4月15日 16:06:30
guoli
If it's an arm, and the lower part has fingers, that would be too complicated, right?
Is there a simpler way?
Not at the moment, we are working on simplifying the process.
Fraenk
2026年4月19日 06:51:23
That's pretty nice william! Would it be possible in theory to store the pre-anim and add it as a copy of animated joints to the orig-rig and using the local-matrix of each control so that the animator could still animate on top?
tamte
2026年4月19日 22:36:53
Fraenk
Would it be possible in theory to store the pre-anim and add it as a copy of animated joints to the orig-rig and using the local-matrix of each control so that the animator could still animate on top?
You can store a motion clip and do pretty much that
https://www.sidefx.com/forum/topic/103356/?page=1#post-456097 [
www.sidefx.com]
william_harley
2026年4月20日 03:52:41
Fraenk
That's pretty nice william! Would it be possible in theory to store the pre-anim and add it as a copy of animated joints to the orig-rig and using the local-matrix of each control so that the animator could still animate on top?
Yes, you can simply build a local matrix rather than plugging it into the r. This way you can animate on top of of the driven animation.