Hi everyone,
I'm new to Houdini (and in 3D in general), and I dont find how to make smooth/not smooth quikly like in Maya.
I've tried the Smooth function but it's not so simple and results are quite… stange oO
But… Houdini rocks
How to get smooth like in Maya ?
15290 8 2- Tipik
- Member
- 6 posts
- Joined: May 2012
- Offline
- animatrix_
- Member
- 4530 posts
- Joined: Feb. 2012
- Offline
Hi,
Have you tried the Subdivide SOP?
http://www.sidefx.com/docs/houdini12.0/shelf/subdivide [sidefx.com]
Have you tried the Subdivide SOP?
http://www.sidefx.com/docs/houdini12.0/shelf/subdivide [sidefx.com]
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
- Tipik
- Member
- 6 posts
- Joined: May 2012
- Offline
Thanks for your response.
Yes I've tried, but that's not what I'm searching for. I just would like to view the result smoothed with a limited number of polys and have the possibility to smooth/desmooth quickly.
Modifications is difficult with a lot of subdivisions :-/
But maybe I'm not using functions correctly ?
Yes I've tried, but that's not what I'm searching for. I just would like to view the result smoothed with a limited number of polys and have the possibility to smooth/desmooth quickly.
Modifications is difficult with a lot of subdivisions :-/
But maybe I'm not using functions correctly ?
- kuba
- Member
- 345 posts
- Joined:
- Offline
- goldfarb
- Staff
- 3455 posts
- Joined: July 2005
- Online
- eitht
- Member
- 257 posts
- Joined: Nov. 2010
- Offline
- zarti
- Member
- 330 posts
- Joined: July 2007
- Offline
if i understood you correctly ..
see the screens below .
> i appended a subdivide sop as the last node of the network .
> selected its display flag
> continued to model ‘above’ the subdivide sop ( the cage ).
to have control over the subdivision ‘s level :
> i just dragged the ’Depth' label of subdivide sop over the viewport .
so , i got a slider to control the subdi-depth .
keep modeling in viewport ..
.cheers
see the screens below .
> i appended a subdivide sop as the last node of the network .
> selected its display flag
> continued to model ‘above’ the subdivide sop ( the cage ).
to have control over the subdivision ‘s level :
> i just dragged the ’Depth' label of subdivide sop over the viewport .
so , i got a slider to control the subdi-depth .
keep modeling in viewport ..
.cheers
except the things that cannot be seen , nothing is like it seems .
- Tipik
- Member
- 6 posts
- Joined: May 2012
- Offline
Thanks all for your responses.
zarti -> yes this is the way I've find to do what I want
In fact, this is the result I have in Maya
Base width my cube
And if I click on 3
Juste by switching 1 or 3 I can view the smooth / normal version of my object. This is what I ask for into Houdini (if it exists), or maybe your solution is the only one to do this ?
EDIT : after some new tests I thinks this is the best way to do this, I'm just so noob :roll:
zarti -> yes this is the way I've find to do what I want
In fact, this is the result I have in Maya
Base width my cube
And if I click on 3
Juste by switching 1 or 3 I can view the smooth / normal version of my object. This is what I ask for into Houdini (if it exists), or maybe your solution is the only one to do this ?
EDIT : after some new tests I thinks this is the best way to do this, I'm just so noob :roll:
- onmk2
- Member
- 10 posts
- Joined: May 2017
- Offline
this may be helpful.
http://www.sidefx.com/docs/houdini/render/subdivision.html [www.sidefx.com]
http://www.sidefx.com/docs/houdini/render/subdivision.html [www.sidefx.com]
Select the object.
In the parameter editor, click the Render tab.
Turn on Render polygons as subdivision (Mantra).
An object that is rendered as subdivision does not automatically display as subdivided in the 3D view. If you want to see the object as subdivided in the view, you need to also set Display as.
-
- Quick Links