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Technical Discussion » Solaris: can't assign material {[SOLVED]}
- Heileif
- 134 posts
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Houdini Lounge » Houdini 20.5 Rumors
- Heileif
- 134 posts
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Pixel8d
Is 20.5 actually available? I don't see it on the downloads page (I'm using Indie). However, I just installed Renderman for Houdini (ver 26.1) and there is an entry in json file for 20.5 although the actual supported release still states 20.0.653.
20.5 have been available for tester for some time it seems.
Solaris and Karma » Husk not found
- Heileif
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Sylvain Lebeau
hahahaha
sorry if you interpreted it that way.
it's not bragging at all.
but i felt like some environment variable could have change.
And yes, everything was working fine before I installed it. (20.5)
Dont you have any serious help to bring to the conversation bully?
sly
Just kidding :P
Wish I could have done some helping, but don't have access to the Houdini 20.5 beta.
Solaris and Karma » Husk not found
- Heileif
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What kind of lowkey bragging is this? "I think it happens since I installed the 20.5 beta." :p
Solaris and Karma » Solaris Ocean Workflow and Renderman
- Heileif
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From the tests I did with Karma I only needed to write the foam out from "houdinioceanprocedural1/ocean_geometry/ocean_surface/bake_foam" and activate "Foam Particles" on the "houdinioceanprocedural1" node.
Looking at the result in Karma, it only seems to be a point cloud transfer onto the displacement ocean mesh.
Are you 100% sure you don't get the foam primvar read into the shader using the same workflow as cusp?
Looking at the result in Karma, it only seems to be a point cloud transfer onto the displacement ocean mesh.
Are you 100% sure you don't get the foam primvar read into the shader using the same workflow as cusp?
Edited by Heileif - May 1, 2024 17:37:37
Solaris and Karma » Solaris Ocean Workflow and Renderman
- Heileif
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Regarding the interior do you need it? In Redshift at least you can get something similar just tweaking the shader on the ocean surface.
I have not tried to get foam working in Redshift only cusp, but a quick look inside the mtlxoceansurface shader it just looks for the foam primvar same as cusp.
Does Renderman read the cusp primvar?
I have not tried to get foam working in Redshift only cusp, but a quick look inside the mtlxoceansurface shader it just looks for the foam primvar same as cusp.
Does Renderman read the cusp primvar?
Edited by Heileif - May 1, 2024 10:14:42
Solaris and Karma » SOP Intrinsic: usdViewportPurpose
- Heileif
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The intrinsic attributes was indeed not useful.
But as a workaround this python code can work.
But as a workaround this python code can work.
node = hou.pwd() geo = node.geometry() stage = hou.node("../../..").inputs()[0].stage() geo.addAttrib(hou.attribType.Prim, 'purpose', 'value') for prim in geo.prims(): path = prim.stringAttribValue('path') UsdPurpose = stage.GetObjectAtPath(path).GetAttribute('purpose').Get() prim.setAttribValue('purpose', UsdPurpose)
Edited by Heileif - April 29, 2024 05:05:04
Solaris and Karma » SOP Intrinsic: usdViewportPurpose
- Heileif
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Im only on my phone.
But if I remember correctly you only need create a string attribute named purpose with purpose you want as value.
But if I remember correctly you only need create a string attribute named purpose with purpose you want as value.
Technical Discussion » Houdini Ocean Procedural in Karma
- Heileif
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Yes, I encountered that problem to.
If I remember correctly you need to create a Configure Layer node, and set the correct path to your Renderman RenderSettings into the Render Settings field. Configure Layer node needs to be above the Ocean Procedural node.
Hope it helps.
If I remember correctly you need to create a Configure Layer node, and set the correct path to your Renderman RenderSettings into the Render Settings field. Configure Layer node needs to be above the Ocean Procedural node.
Hope it helps.
Edited by Heileif - April 26, 2024 14:13:43
Technical Discussion » Alembic import Scatter issue
- Heileif
- 134 posts
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I'm only on my phone now, but it sounds like you need to pack the tree before scattering. Then the separate pieces should become one.
Solaris and Karma » Asset library path change
- Heileif
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Technical Discussion » Houdini Ocean Procedural in Karma
- Heileif
- 134 posts
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We have been using the ocean procedural for allmost 200 shots on a project. When only displacing a grid we could have it low. But when using it to displace a flip sim we needed to have dicing close to 1, or we would see the seam on many shots between sim geo and the extrudet geo.
It used allot of ram, but made it so much easier to render ocean in Redshift.
It used allot of ram, but made it so much easier to render ocean in Redshift.
Solaris and Karma » if you can't do something in Houdini, you can't do it in any
- Heileif
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Staglaitortamte
Tomas Slancik
FX Supervisor
Method Studios, NY
I've also heard that if you can't do something in Houdini, you can make the tool yourself and do what we want.
If not using karma camera - can I build an advanced camera myself using vex?
You can make lens shader with vex https://www.sidefx.com/docs/houdini/solaris/karma_lens_shader.html [www.sidefx.com]
Never tried to make one myself.
Would be nice if the same effect that's possible with Arnold and Lentil [www.lentil.xyz] plugin is possible in Karma to, but I have no idea.
Solaris and Karma » MATERIAL override in LOP/SOLARIS, reading primvar
- Heileif
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Just a little heads-up regarding Redshift.
To use primvar strings with Redshift, you need to feed the string into this OSL shader [github.com] using the "RS String User Data" node.
To use primvar strings with Redshift, you need to feed the string into this OSL shader [github.com] using the "RS String User Data" node.
Edited by Heileif - April 3, 2024 19:18:38
Solaris and Karma » Karma - Unexplained increases in memory usage
- Heileif
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I just tried a quick test with "KARMA_XPU_OPTIX_CURVE_OPT_LEVEL=1". Memory consumption almost cut in half in my hairy sphere test :O
Technical Discussion » Houdini 20.0.625 , the light linker shadow link is not work
- Heileif
- 134 posts
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XPU does not support shadow linking yet.
You can see feature list here. https://www.sidefx.com/docs/houdini/solaris/karma_xpu.html [www.sidefx.com]
You can see feature list here. https://www.sidefx.com/docs/houdini/solaris/karma_xpu.html [www.sidefx.com]
Technical Discussion » USD Primvar as a Parameter
- Heileif
- 134 posts
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ramonmascaros
Thanks Heileif!
I don't know much of python, so I'm going to try what you said that for sure is the best. (I still don't get "Forum removes the brackets with 0 inside after the "inputs()" but i'll figure it out)
Meanwhile I have something in the middle.
· @time_end= usd_metadata(0,"/","endTimeCode"); in an attributeWrangle
and a edit properties node to get it
but always i need to update clicking on "set all parameter values from usd primitive"
Thanks!
Did you get it to work?
You need the brackets with a 0 inside to get the first item in the Python list, because "hou.pwd().inputs().stage()" returns a list.
https://www.w3schools.com/python/python_lists.asp [www.w3schools.com]
Technical Discussion » Optimal CPU in a new $ 2-4k build
- Heileif
- 134 posts
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It seems AMD new cpus is not to far far away.
https://www.notebookcheck.net/Insane-AMD-Zen-5-single-core-performance-bump-on-cards-as-leaked-Cinebench-R23-result-blasts-Ryzen-9-7950X.804679.0.html [www.notebookcheck.net]
If these rumors are true, big improvement comming.
https://www.notebookcheck.net/Insane-AMD-Zen-5-single-core-performance-bump-on-cards-as-leaked-Cinebench-R23-result-blasts-Ryzen-9-7950X.804679.0.html [www.notebookcheck.net]
If these rumors are true, big improvement comming.
Solaris and Karma » How to access primvar value from channel
- Heileif
- 134 posts
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Python solution here https://www.sidefx.com/forum/topic/94981/?page=1#post-416460 [www.sidefx.com]
Houdini Lounge » A Comprehensive Feature List Between Karma XPU + Redshift
- Heileif
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tbay312
One last thing - From my understanding Karma XPU...
* Doesn't have AMD GPU Support
* Doesn't have Metal GPU support on Mac OS
* Partially supports Out-of-Core rendering via texture eviction
Is that correct at the moment?
Seems almost correct to me.
XPU does support more than out of core textures.
Not sure if I remember 100% correctly but I think Brian Sharpe [www.sidefx.com] mentioned that primvars can go out of core to.
Edit:
I found the post https://www.sidefx.com/forum/topic/93361/ [www.sidefx.com]
Edited by Heileif - March 16, 2024 11:27:31
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