1 #ifndef __GLTF_AnimScene_h__
2 #define __GLTF_AnimScene_h__
94 bool updateAnimatedJointHierarchy(
101 GLTF_Animation myAnimation;
109 #endif // __GLTF_AnimScene_h__
UT_Array< float > myKeyframes
GT_API const UT_StringHolder time
UT_StringHolder myAnimName
void setSkeletonColor(const UT_Vector3R color)
GLTF_Interpolation myInterpolation
UT_Array< float > myValues
GLTF_Index getAnimationId() const
UT_Array< GLTF_Channel > myChannels
GLTF_ChannelTarget myTarget
const UT_StringHolder & getAnimationName() const
UT_Array< CL_SimpleChannel > myChannelComponents