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#include "GLTF_API.h"
#include <UT/UT_Array.h>
#include <UT/UT_Matrix4.h>
#include <UT/UT_Optional.h>
#include <UT/UT_SharedPtr.h>
#include <UT/UT_String.h>
#include <UT/UT_StringHolder.h>
#include <UT/UT_StringMap.h>
#include <UT/UT_Vector3.h>
#include <UT/UT_Vector4.h>
Go to the source code of this file.
Namespaces | |
GLTF_NAMESPACE | |
Macros | |
#define | GLTF_INVALID_IDX uint32(~0) |
Typedefs | |
typedef uint32 | GLTF_NAMESPACE::GLTF_Int |
typedef uint32 | GLTF_NAMESPACE::GLTF_Offset |
typedef uint32 | GLTF_NAMESPACE::GLTF_Handle |
typedef UT_SharedPtr < GLTF_Extension > | GLTF_NAMESPACE::GLTF_ExtensionHandle |
Variables | |
const uint32 | GLTF_NAMESPACE::GLB_BUFFER_IDX = 0 |
const uint32 | GLTF_NAMESPACE::GLTF_GLB_MAGIC = 0x46546C67 |
const uint32 | GLTF_NAMESPACE::GLTF_GLB_JSON = 0x4E4F534A |
const uint32 | GLTF_NAMESPACE::GLTF_GLB_BIN = 0x004E4942 |
constexpr const char * | GLTF_NAMESPACE::GLTF_PROJECTION_NAME_ORTHOGRAPHIC = "ORTHOGRAPHIC" |
constexpr const char * | GLTF_NAMESPACE::GLTF_PROJECTION_NAME_PERSPECTIVE = "PERSPECTIVE" |
constexpr const char * | GLTF_NAMESPACE::GLTF_TYPE_NAME_SCALAR = "SCALAR" |
constexpr const char * | GLTF_NAMESPACE::GLTF_TYPE_NAME_VEC2 = "VEC2" |
constexpr const char * | GLTF_NAMESPACE::GLTF_TYPE_NAME_VEC3 = "VEC3" |
constexpr const char * | GLTF_NAMESPACE::GLTF_TYPE_NAME_VEC4 = "VEC4" |
constexpr const char * | GLTF_NAMESPACE::GLTF_TYPE_NAME_MAT2 = "MAT2" |
constexpr const char * | GLTF_NAMESPACE::GLTF_TYPE_NAME_MAT3 = "MAT3" |
constexpr const char * | GLTF_NAMESPACE::GLTF_TYPE_NAME_MAT4 = "MAT4" |
#define GLTF_INVALID_IDX uint32(~0) |
Definition at line 44 of file GLTF_Types.h.