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#include <MaterialXGenShader/Export.h>#include <MaterialXGenShader/GenOptions.h>#include <MaterialXGenShader/GenUserData.h>#include <MaterialXGenShader/ShaderNode.h>#include <MaterialXGenShader/ShaderGenerator.h>#include <MaterialXFormat/File.h>
Include dependency graph for GenContext.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | GenContext |
| class | ScopedSetVariableName |
| A RAII class for overriding port variable names. More... | |
Typedefs | |
| using | ApplicationVariableHandler = std::function< void(ShaderNode *, GenContext &)> |
| A standard function to allow for handling of application variables for a given node. More... | |
Context classes for shader generation
Definition in file GenContext.h.
| using ApplicationVariableHandler = std::function<void(ShaderNode*, GenContext&)> |
A standard function to allow for handling of application variables for a given node.
Definition at line 24 of file GenContext.h.