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HOM_Vector4.h
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1 /*
2  * PROPRIETARY INFORMATION. This software is proprietary to
3  * Side Effects Software Inc., and is not to be reproduced,
4  * transmitted, or disclosed in any way without written permission.
5  *
6  * COMMENTS:
7  */
8 
9 #ifndef __HOM_Vector4_h__
10 #define __HOM_Vector4_h__
11 
12 #include "HOM_API.h"
13 #include "HOM_Defines.h"
14 #include "HOM_Errors.h"
15 #include "HOM_Module.h"
16 #include "HOM_Vector3.h"
17 #include "HOM_Matrix4.h"
18 #include "HOM_PtrOrNull.h"
19 #include <UT/UT_Vector4.h>
20 #include <vector>
21 #include <stdexcept>
22 class HOM_Vector4;
23 
24 SWIGOUT(%rename(Vector4) HOM_Vector4;)
25 
27 {
28 public:
30  : myVector4(0.0, 0.0, 0.0, 0.0)
31  { HOM_CONSTRUCT_OBJECT(this) }
32 
33  HOM_Vector4(double x, double y, double z, double w)
34  : myVector4(x, y, z, w)
35  { HOM_CONSTRUCT_OBJECT(this) }
36 
37  SWIGOUT(%ignore HOM_Vector4(const HOM_Vector4&);)
38  HOM_Vector4(const HOM_Vector4 &vector4)
39  : myVector4(vector4.myVector4)
40  { HOM_CONSTRUCT_OBJECT(this) }
41 
42  SWIGOUT(%ignore HOM_Vector4(const UT_Vector4D&);)
43  HOM_Vector4(const UT_Vector4D &vector4)
44  : myVector4(vector4)
45  { HOM_CONSTRUCT_OBJECT(this) }
46 
47  SWIGOUT(%ignore HOM_Vector4(const UT_Vector4F&);)
48  HOM_Vector4(const UT_Vector4F &vector4)
49  : myVector4(vector4)
50  { HOM_CONSTRUCT_OBJECT(this) }
51 
52  HOM_Vector4(const std::vector<double> &sequence)
53  {
55  setTo(sequence);
56  }
57 
58  HOM_Vector4(HOM_Vector3 &vector3);
59 
61  { HOM_DESTRUCT_OBJECT(this) }
62 
64  { return vector4.myPointer && myVector4 == vector4.myPointer->myVector4; }
65 
67  { return !operator==(vector4); }
68 
69  bool isAlmostEqual(HOM_Vector4 &vector4, double tolerance=0.00001);
70 
71  // This method is deprecated.
72  bool almostEqual(HOM_Vector4 &vector4, double tolerance=0.00001)
73  { return isAlmostEqual(vector4, tolerance); }
74 
75  int __hash__();
78 
79  double __getitem__(int index);
80  void __setitem__(int index, double value);
81  int __len__()
82  { return 4; }
83 
84  // operator[] exists only to make this class easier to use from C++,
85  // and isn't wrapped by swig.
86  SWIGOUT(%ignore operator[];)
87  double &operator[](int index);
88 
89  void setTo(const std::vector<double> &sequence);
90 
91  SWIGOUT(%ignore operator=;)
92  HOM_Vector4 &operator=(const HOM_Vector4& vector4)
93  {
94  myVector4 = vector4.myVector4;
95  return *this;
96  }
97 
99  { return HOM_Vector4(myVector4 + vector4.myVector4); }
101  { return HOM_Vector4(myVector4 - vector4.myVector4); }
102  HOM_Vector4 __mul__(double scalar)
103  { return HOM_Vector4(myVector4 * scalar); }
104  HOM_Vector4 __rmul__(double scalar)
105  { return HOM_Vector4(myVector4 * scalar); }
106  HOM_Vector4 __mul__(HOM_Matrix4 &matrix4);
107  HOM_Vector4 __div__(double scalar)
108  { return HOM_Vector4(myVector4 / scalar); }
109  HOM_Vector4 __truediv__(double scalar)
110  { return HOM_Vector4(myVector4 / scalar); }
111 
113  double length()
114  { return myVector4.length(); }
115  double lengthSquared()
116  { return myVector4.length2(); }
117 
118  double dot(HOM_Vector4 &vector4)
119  { return myVector4.dot(vector4.myVector4); }
120 
121  HOM_Vector4 ocio_transform(const std::string &src_space,
122  const std::string &dest_space) const;
123 
124  double x()
125  { return myVector4.x(); }
126  double y()
127  { return myVector4.y(); }
128  double z()
129  { return myVector4.z(); }
130  double w()
131  { return myVector4.w(); }
132 
134  { return &myVector4; }
135 
136  SWIGOUT(%ignore myVector4;)
138 };
139 
140 #endif
double x()
Definition: HOM_Vector4.h:124
#define HOM_DESTRUCT_OBJECT(pointer)
Definition: HOM_Module.h:1238
double dot(HOM_Vector4 &vector4)
Definition: HOM_Vector4.h:118
OIIO_API bool rename(string_view from, string_view to, std::string &err)
#define SWIGOUT(x)
Definition: HOM_Defines.h:24
double lengthSquared()
Definition: HOM_Vector4.h:115
string __repr__(VtArray< T > const &self)
Definition: wrapArray.h:353
SYS_FORCE_INLINE MF length() const
HOM_Vector4 __truediv__(double scalar)
Definition: HOM_Vector4.h:109
int __hash__()
double __getitem__(int index)
HOM_Vector4 __div__(double scalar)
Definition: HOM_Vector4.h:107
GLint GLenum GLint x
Definition: glcorearb.h:408
GLubyte GLubyte GLubyte GLubyte w
Definition: glcorearb.h:856
HOM_Vector4(const std::vector< double > &sequence)
Definition: HOM_Vector4.h:52
HOM_Vector4 __mul__(double scalar)
Definition: HOM_Vector4.h:102
double length()
Definition: HOM_Vector4.h:113
HOM_Vector4 __rmul__(double scalar)
Definition: HOM_Vector4.h:104
HOM_Vector4(const UT_Vector4F &vector4)
Definition: HOM_Vector4.h:48
#define HOM_API
Definition: HOM_API.h:13
GLint GLenum GLboolean normalized
Definition: glcorearb.h:871
#define HOM_CONSTRUCT_OBJECT(pointer)
Definition: HOM_Module.h:1237
GLsizei const GLchar *const * string
Definition: glcorearb.h:813
double y()
Definition: HOM_Vector4.h:126
GLdouble GLdouble GLdouble z
Definition: glcorearb.h:847
HOM_Vector4(double x, double y, double z, double w)
Definition: HOM_Vector4.h:33
void __setitem__(int index, double value)
bool isAlmostEqual(HOM_Vector4 &vector4, double tolerance=0.00001)
constexpr SYS_FORCE_INLINE UT_StorageAtLeast32Bit< T, T >::Type length2() const noexcept
SYS_FORCE_INLINE UT_StorageAtLeast32Bit< T, S >::Type dot(const UT_FixedVector< S, SIZE, S_INSTANTIATED > &that) const
bool operator==(HOM_PtrOrNull< HOM_Vector4 > vector4)
Definition: HOM_Vector4.h:63
UT_Vector4D myVector4
Definition: HOM_Vector4.h:137
double z()
Definition: HOM_Vector4.h:128
bool almostEqual(HOM_Vector4 &vector4, double tolerance=0.00001)
Definition: HOM_Vector4.h:72
GLuint index
Definition: glcorearb.h:785
void * _asVoidPointer()
Definition: HOM_Vector4.h:133
void setTo(const std::vector< double > &sequence)
HOM_Vector4(const HOM_Vector4 &vector4)
Definition: HOM_Vector4.h:38
HOM_Vector4 ocio_transform(const std::string &src_space, const std::string &dest_space) const
std::string __str__()
GLsizei const GLfloat * value
Definition: glcorearb.h:823
HOM_Vector4 __add__(HOM_Vector4 &vector4)
Definition: HOM_Vector4.h:98
double w()
Definition: HOM_Vector4.h:130
HOM_Vector4(const UT_Vector4D &vector4)
Definition: HOM_Vector4.h:43
int __len__()
Definition: HOM_Vector4.h:81
GLint y
Definition: glcorearb.h:102
bool operator==(const Mat3< T0 > &m0, const Mat3< T1 > &m1)
Equality operator, does exact floating point comparisons.
Definition: Mat3.h:556
HOM_Vector4 __sub__(HOM_Vector4 &vector4)
Definition: HOM_Vector4.h:100
bool operator!=(HOM_PtrOrNull< HOM_Vector4 > vector4)
Definition: HOM_Vector4.h:66