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SOP/SOP_GroupRename.C
/*
* Copyright (c) 2024
* Side Effects Software Inc. All rights reserved.
*
* Redistribution and use of Houdini Development Kit samples in source and
* binary forms, with or without modification, are permitted provided that the
* following conditions are met:
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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*
*----------------------------------------------------------------------------
* The GroupRename SOP. This SOP renames groups.
*/
#include <GU/GU_Detail.h>
#include <OP/OP_Operator.h>
using namespace HDK_Sample;
void
{
"hdk_grouprename",
"GroupRename",
1,
1,
0));
}
static PRM_Name names[] = {
PRM_Name("oldname", "Old Name"),
PRM_Name("newname", "New Name"),
};
PRM_Template(PRM_STRING, 1, &names[1]),
};
{
return new SOP_GroupRename(net, name, op);
}
: SOP_Node(net, name, op)
{
// This SOP is a special case for data IDs. It's important to note
// that the name is *not* part of the data that the ID is identifying.
// That way, attributes with different names can be identified as
// having the same data.
mySopFlags.setManagesDataIDs(true);
}
SOP_GroupRename::~SOP_GroupRename() {}
{
// We must lock our inputs before we try to access their geometry.
// OP_AutoLockInputs will automatically unlock our inputs when we return.
// NOTE: Don't call unlockInputs yourself when using this!
OP_AutoLockInputs inputs(this);
if (inputs.lock(context) >= UT_ERROR_ABORT)
return error();
// Duplicate incoming geometry.
duplicateSource(0, context);
fpreal now = context.getTime();
UT_String oldname;
OLDNAME(oldname, now);
UT_String newname_str;
NEWNAME(newname_str, now);
// Rename all matching groups.
UT_StringHolder newname(newname_str);
// NOTE: No data IDs need to be bumped when just renaming an attribute,
// because the data is considered to exclude the name.
return error();
}
const char *
{
return "Geometry to Rename Groups in";
}