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TransformPointNodeGlsl.h
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1 //
2 // TM & (c) 2017 Lucasfilm Entertainment Company Ltd. and Lucasfilm Ltd.
3 // All rights reserved. See LICENSE.txt for license.
4 //
5 
6 #ifndef MATERIALX_TRANSFORMPOINTNODEGLSL_H
7 #define MATERIALX_TRANSFORMPOINTNODEGLSL_H
8 
10 
12 
13 /// TransformPoint node implementation for GLSL
15 {
16 public:
17  static ShaderNodeImplPtr create();
18 
19 protected:
20  virtual string getHomogeneousCoordinate(const ShaderInput* in, GenContext& context) const;
21 };
22 
24 
25 #endif
virtual string getHomogeneousCoordinate(const ShaderInput *in, GenContext &context) const
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition: Library.h:40
#define MATERIALX_NAMESPACE_BEGIN
Definition: Generated.h:23
TransformVector node implementation for GLSL.
GLuint in
Definition: glew.h:11552
static ShaderNodeImplPtr create()
TransformPoint node implementation for GLSL.
#define MATERIALX_NAMESPACE_END
Definition: Generated.h:24
#define MX_GENGLSL_API
Definition: Export.h:18