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| | GR_DistantLight (const UT_StringHolder &name) |
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| | ~GR_DistantLight () override |
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| | UT_NON_COPYABLE (GR_DistantLight) |
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| | LIGHTPARM_SM (UT_Vector3F, Dir) |
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| | LIGHTPARM (UT_Vector3F, Color) |
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| | LIGHTPARM_SM (int32, WorldSpace) |
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| | LIGHTPARM (int32, UseSpecular) |
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| | SHADOWPARM_SM (XformsArray, Xforms) |
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| | SHADOWPARM_SM (InvXformsArray, InvXforms) |
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| | SHADOWPARM_SM (BiasesArray, Biases) |
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| | SHADOWPARM_SM (DepthsArray, Depths) |
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| | SHADOWPARM (fpreal32, ShadowIntensity) |
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| bool | initBlocks (RV_Render *r, const GR_CommonDispOption &opts) override |
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| RV_ShaderProgram * | getShader (bool shadows, bool per_sample, bool is_antialiased, bool is_raytrace) override |
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| void | clearShadowMap () override |
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| LightType | type () const |
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| bool | isHeadlight () const |
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| void | setHeadlight (bool e) |
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| bool | isEnabled () const |
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| void | setEnabled (bool e) |
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| bool | canShadow () const |
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| void | setCanShadow (bool e) |
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| void | setLightID (exint id) |
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| void | setInstanceTransforms (const UT_Matrix4FArray &transforms, const UT_Vector4FArray &colors) |
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| bool | isInstanced () const |
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| int | numInstances () const |
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| bool | initSceneSetForRender (RV_Render *r, RV_ShaderProgram *shader, UT_UniquePtr< RV_ShaderBlock > &scene_block, UT_UniquePtr< RV_ShaderVariableSet > &scene_set) |
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| bool | initLightSetForRender (RV_Render *r, RV_ShaderProgramBase *shader) |
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| bool | bindSets (RV_Render *r, RV_ShaderProgramBase *shader) |
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| bool | isDirty () const |
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| virtual bool | canRayTraceShadow () const |
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| void | setLightLink (const UT_StringHolder &link) |
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| const UT_StringHolder & | lightLink () const |
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| virtual void | setShadowMask (const UT_StringHolder &mask) |
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| const UT_StringHolder & | shadowMask () const |
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| const UT_StringHolder & | name () const |
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| exint | id () const |
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| int64 | getVersion () const |
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| void | setVersion (int64 v) |
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| void | incref () |
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| void | decref () |
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| void | setName (const UT_StringHolder &name) |
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| void | setID (int id) |
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| enum | LightType {
AMBIENT,
DISTANT,
POINT,
ENVIRONMENT,
AREA
} |
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| static RV_ShaderProgram * | getAmbientOcclusionShader (bool is_raytrace) |
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| static bool | initShaders (RV_Instance *inst) |
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| static void | cleanupShaders () |
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| enum | { GLOBAL_SET = 0,
LIGHT_SET = 1
} |
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| | GR_Light (const UT_StringHolder &name, LightType type) |
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| | ~GR_Light () override |
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| | UT_NON_COPYABLE (GR_Light) |
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| bool | privInitBlocks (RV_Render *r, void *light_block, int light_size, void *shadow_block, int shadow_size) |
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| void | privBindTexture (RV_Render *r, const UT_StringHolder &map_name, int rel_op_id, RV_TextureRef &map_id, const UT_StringHolder &sampler_name, const GR_CommonDispOption &opts, RV_TextureParms *tex_parms=nullptr, bool is_cube=false) |
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| void | initTexParms (RV_Render *r, const GR_CommonDispOption &opts, RV_TextureParms &parms) const |
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| | GR_SceneItem (const UT_StringHolder &name, int id) |
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| virtual | ~GR_SceneItem () |
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| | UT_NON_COPYABLE (GR_SceneItem) |
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| static RV_ShaderProgram * | privGetShader (exint tags) |
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| bool | myDirtyFlag |
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| bool | myShadowDirtyFlag |
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| bool | mySetBound |
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| UT_StringHolder | myShadowMask |
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| static LightTag | Tag |
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Distant (infinite) light. Rays parallel.
Definition at line 56 of file GR_LightTypes.h.