HDK
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#include <RV_ShaderProgram.h>
Public Member Functions | |
RV_ShaderType | getShaderType () const override |
Type of the shader, Graphics or Compute. More... | |
~RV_ShaderProgram () override | |
bool | prepareForDraw (RV_Render *r, const RV_VKPipelineStateInfo &pipe_state, const RV_VKPipelineInputInfo &pipe_input) |
Finalize all set bindings in preparation for a draw. More... | |
bool | hasAttribute (const UT_StringRef &name) const |
Query if a vertex shader input 'name' exists. More... | |
bool | getAttribute (const UT_StringRef &name, int &out_location, RV_GPUType &out_type, int &out_vec_size) const |
Query the information about a vertex shader input. More... | |
const UT_Array< RV_ShaderInput > & | getAttributeList () const |
The list of vertex shader inputs (attributes) More... | |
const RV_ShaderInputState & | getInputState () const |
The list and state of vertex shader inputs (attributes) More... | |
void | print () const override |
Debug Print function; dump all shader variable sets and inputs/outputs. More... | |
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RV_ShaderProgramBase (RV_Instance *inst, RV_VKPipelineLayoutPtr pipe_layout) | |
virtual | ~RV_ShaderProgramBase () |
void | setName (const UT_StringHolder &name) |
Set a descriptive name for the shader. More... | |
const UT_StringHolder & | name () const |
Descriptive name of the shader. More... | |
const UT_Array< exint > & | layoutIds () const |
int | getMaxSetNumber () const |
The number of descriptor sets in the shader. More... | |
bool | hasSet (int set_num) const |
Query if set 'set_num' is used by the shader. More... | |
bool | isSetCompatible (const RV_ShaderVariableSet &set) const |
Return true if 'set' is compatable with the set layout in this shader. More... | |
const RV_VKDescriptorSetInfo * | getSetInfo (int set_num) const |
Query information on set 'set_num'. More... | |
UT_UniquePtr < RV_ShaderVariableSet > | createSet (RV_Instance *inst, int set_num) const |
Create a shader varaible set (descriptor set) for set 'set_num'. More... | |
const RV_VKPipelineLayout & | getLayout () const |
The layout of all sets and inputs of the shader. More... | |
bool | hasBinding (const UT_StringRef &name) const |
Query if a binding named 'name' exists. More... | |
const RV_VKDescriptorBinding * | getBinding (int set, int binding) const |
Return a binding at index 'binding' for set index 'set'. More... | |
const RV_VKDescriptorBinding * | getBinding (const UT_StringRef &name) const |
Return a binding for 'name'. More... | |
const UT_Array< const RV_VKDescriptorBinding * > & | getBindingList () const |
Return the list of set bindings. More... | |
bool | hasUniform (const UT_StringRef &name) const |
Query if the uniform named 'name' exists. More... | |
const RV_Uniform * | getUniform (const UT_StringRef &name) const |
Return type, size, and offset information about the uniform. More... | |
const UT_Array< const RV_Uniform * > & | getUniformList () const |
Return a list of all uniforms in this shader. More... | |
bool | hasPushConstant (const UT_StringRef &name) const |
Query if push constant with 'name' exists. More... | |
const RV_Uniform * | getPushConstant (const UT_StringRef &name, int *opt_idx) const |
Fetch the push constant 'name' with an optional array index. More... | |
const UT_Array < RV_VKPushConstantRange > & | getPushConstantRanges () const |
Static Public Member Functions | |
static RV_ShaderProgram * | loadShaderProgram (RV_Instance *inst, const char *program, const char *extra_defines=nullptr) |
static RV_ShaderProgram * | createShaderProgram (RV_Instance *inst, RV_VKShader &shader, const char *name=nullptr) |
Create Shader using GLSL to SPIR-V compiler object. More... | |
static RV_ShaderProgram * | createShaderProgram (RV_Instance *inst, const UT_StringArray &filenames, const char *name=nullptr) |
Create Shader using list of SPIR-V binary filenames. More... | |
static RV_ShaderProgram * | createShaderProgram (RV_Instance *inst, UT_Array< RV_VKShaderModuleInfoPtr > &rv_modules, const char *name=nullptr) |
static RV_ShaderProgram * | createShaderProgram (RV_Instance *inst, RV_VKPipelineLayoutPtr layout) |
Additional Inherited Members | |
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static RV_VKPipelineLayoutPtr | loadShaderProgram (RV_Instance *inst, const char *program, const char *extra_defines=nullptr) |
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UT_Array< RV_ShaderInput > | myInputs |
UT_ArrayStringMap< int > | myInputTable |
UT_UniquePtr< const RV_VKPipelineLayout > | myLayout |
UT_SmallArray< exint, 8 *sizeof(exint)> | mySetLayoutIds |
UT_Array< const RV_Uniform * > | myUniforms |
UT_ArrayStringMap< int > | myUniformTable |
Mapping of uniform names, to indices in myUniforms. More... | |
UT_Array< const RV_VKDescriptorBinding * > | myBindings |
UT_ArrayStringMap< std::pair < int, int > > | myBindingTable |
mapping of binding name to set + binding number More... | |
UT_Array< const RV_Uniform * > | myPushConstants |
UT_ArrayStringMap< int > | myPushConstTable |
UT_StringHolder | myName |
friend | RV_Geometry |
friend | RV_ShaderVariableSet |
A single graphics shader program that can be bound to the render state Holds pipeline layout and collection of cached pipeline objects
Definition at line 249 of file RV_ShaderProgram.h.
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override |
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static |
Create Shader using GLSL to SPIR-V compiler object.
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static |
Create Shader using list of SPIR-V binary filenames.
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static |
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static |
bool RV_ShaderProgram::getAttribute | ( | const UT_StringRef & | name, |
int & | out_location, | ||
RV_GPUType & | out_type, | ||
int & | out_vec_size | ||
) | const |
Query the information about a vertex shader input.
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inline |
The list of vertex shader inputs (attributes)
Definition at line 311 of file RV_ShaderProgram.h.
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inline |
The list and state of vertex shader inputs (attributes)
Definition at line 317 of file RV_ShaderProgram.h.
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inlineoverridevirtual |
Type of the shader, Graphics or Compute.
Implements RV_ShaderProgramBase.
Definition at line 284 of file RV_ShaderProgram.h.
bool RV_ShaderProgram::hasAttribute | ( | const UT_StringRef & | name | ) | const |
Query if a vertex shader input 'name' exists.
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static |
Create Shader from prog file, using pre-compiled spir-v if found or compiling if no spir-v found, and sources have been copied to hfs NOTE: providing extra defines forces compilation
bool RV_ShaderProgram::prepareForDraw | ( | RV_Render * | r, |
const RV_VKPipelineStateInfo & | pipe_state, | ||
const RV_VKPipelineInputInfo & | pipe_input | ||
) |
Finalize all set bindings in preparation for a draw.
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overridevirtual |
Debug Print function; dump all shader variable sets and inputs/outputs.
Reimplemented from RV_ShaderProgramBase.