#include <RV_VKDescriptorSet.h>
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| | RV_VKDescriptorBinding ()=default |
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| | RV_VKDescriptorBinding (const UT_StringHolder &name, VkDescriptorType type, uint32_t count, VkShaderStageFlags stages, uint32_t binding, uint32_t set, RV_UniformType uniform_type) |
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| | RV_VKDescriptorBinding (const UT_StringHolder &name, VkDescriptorType type, uint32_t count, VkShaderStageFlags stages, uint32_t binding, uint32_t set, uint32_t buffer_size, const UT_Array< RV_Uniform > &members) |
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| bool | compare (const RV_VKDescriptorBinding &other, bool compare_uniforms_types, bool compare_uniforms_names, bool compare_binding_location, bool compare_binding_stages, UT_WorkBuffer *msg=nullptr) const |
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| void | merge (const RV_VKDescriptorBinding &other) |
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| bool | isValid () const |
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Definition at line 155 of file RV_VKDescriptorSet.h.
| RV_VKDescriptorBinding::RV_VKDescriptorBinding |
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default |
| bool RV_VKDescriptorBinding::compare |
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const RV_VKDescriptorBinding & |
other, |
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bool |
compare_uniforms_types, |
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bool |
compare_uniforms_names, |
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bool |
compare_binding_location, |
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bool |
compare_binding_stages, |
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UT_WorkBuffer * |
msg = nullptr |
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) |
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| bool RV_VKDescriptorBinding::isValid |
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const |
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inline |
| uint32_t RV_VKDescriptorBinding::myBindingNumber |
| uint32_t RV_VKDescriptorBinding::myBufferSize |
| uint32_t RV_VKDescriptorBinding::myCount = 0 |
| uint32_t RV_VKDescriptorBinding::mySetNumber |
The documentation for this struct was generated from the following file: