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#include <GU_AgentMLSkinDeformer.h>
Public Member Functions | |
| GU_AgentMLSkinDeformerShapeCache () | |
| ~GU_AgentMLSkinDeformerShapeCache () | |
| UT_NON_COPYABLE (GU_AgentMLSkinDeformerShapeCache) | |
| bool | init (const GU_AgentShapeLib::Shape &agent_shape, const GU_AgentDefinition &agent_defn, UT_StringHolder &error_msg) |
| bool | evaluate (const UT_Array< UT_Span< const GU_Agent::Matrix4Type >> &agent_world_poses, UT_Array< GU_Agent::FloatType > &agent_blend_shape_weights, UT_StringHolder &error_msg) const |
| void | setRigChannelValues (UT_Span< GU_Agent::FloatType > rig_channel_values, const UT_Span< const GU_Agent::FloatType > &blend_shape_weights) const |
| exint | numBlendShapes () const |
| Returns the number of blendshape inputs for the shape. More... | |
Caches data from the agent's rig, etc which is required for evaluating the ML skin deformer for a specific agent shape, and provides methods for evaluating the blend shape weights for a batch of agents.
Definition at line 47 of file GU_AgentMLSkinDeformer.h.
| GU_AgentMLSkinDeformerShapeCache::GU_AgentMLSkinDeformerShapeCache | ( | ) |
| GU_AgentMLSkinDeformerShapeCache::~GU_AgentMLSkinDeformerShapeCache | ( | ) |
| bool GU_AgentMLSkinDeformerShapeCache::evaluate | ( | const UT_Array< UT_Span< const GU_Agent::Matrix4Type >> & | agent_world_poses, |
| UT_Array< GU_Agent::FloatType > & | agent_blend_shape_weights, | ||
| UT_StringHolder & | error_msg | ||
| ) | const |
Run the model for a batch of agents given their world space transforms. Outputs a flat list of the blend shape weights for each agent, in the order of the blendshape inputs for this agent shape (e.g. length is num_agent * numBlendShapes()).
| bool GU_AgentMLSkinDeformerShapeCache::init | ( | const GU_AgentShapeLib::Shape & | agent_shape, |
| const GU_AgentDefinition & | agent_defn, | ||
| UT_StringHolder & | error_msg | ||
| ) |
Pre-compute the required info for running the ML skin deformer on the given shape.
| exint GU_AgentMLSkinDeformerShapeCache::numBlendShapes | ( | ) | const |
Returns the number of blendshape inputs for the shape.
| void GU_AgentMLSkinDeformerShapeCache::setRigChannelValues | ( | UT_Span< GU_Agent::FloatType > | rig_channel_values, |
| const UT_Span< const GU_Agent::FloatType > & | blend_shape_weights | ||
| ) | const |
Marshal the blendshape weights into the rig's channel order, for a single agent.
| GU_AgentMLSkinDeformerShapeCache::UT_NON_COPYABLE | ( | GU_AgentMLSkinDeformerShapeCache | ) |