HDK
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#include <RE_Texture3DMap.h>
Public Attributes | |
const UT_JobInfo & | info |
exint | ystride |
exint exint | zstride |
exint exint const UT_JobInfo &info | const |
exint exint T | dummy |
exint exint T const UT_JobInfo &info | const |
exint exint const UT_JobInfo & | info |
int | offx |
int int | offy |
int int int | offz |
int int int const UT_JobInfo & | info |
This provides data structure to hold a three dimmensional array of data. The data should be some simple arithmetic type, such as uint8, fpreal16, or UT_Vector3.
Some operations, such as gradiants, may make less sense with uint8.
Definition at line 20 of file RE_Texture3DMap.h.
UT_VoxelArray< T >::UT_VoxelArray | ( | ) |
Definition at line 2805 of file UT_VoxelArray.C.
UT_VoxelArray< T >::~UT_VoxelArray | ( | ) |
Definition at line 2829 of file UT_VoxelArray.C.
UT_VoxelArray< T >::UT_VoxelArray | ( | const UT_VoxelArray< T > & | src | ) |
Copy constructor:
Definition at line 2835 of file UT_VoxelArray.C.
Clamps the given x, y, and z values to lie inside the valid index range.
Definition at line 996 of file UT_VoxelArray.h.
void UT_VoxelArray< T >::copyWithOffset | ( | const UT_VoxelArray< T > & | src, |
int | offx, | ||
int | offy, | ||
int | offz | ||
) |
Copies into this voxel array from the source array. Conceptually, this->setValue(x, y, z, src.getValue(x+offx, y+offy, z+offz);
Definition at line 5037 of file UT_VoxelArray.C.
T UT_VoxelArray< T >::evaluate | ( | const UT_Vector3 & | pos, |
const UT_Filter & | filter, | ||
fpreal | radius, | ||
int | clampaxis = -1 |
||
) | const |
Filtered evaluation of the voxel array. This operation should exhibit the same behavior as IMG3D_Channel::evaluate.
Definition at line 4226 of file UT_VoxelArray.C.
void UT_VoxelArray< T >::evaluateMinMax | ( | T & | lerp, |
T & | lmin, | ||
T & | lmax, | ||
UT_Vector3F | pos | ||
) | const |
This convience function lets you sample the voxel array. pos is in the range [0..1]^3. The min/max is the range of the sampled values.
Definition at line 3460 of file UT_VoxelArray.C.
bool UT_VoxelArray< T >::extractSample | ( | int | x, |
int | y, | ||
int | z, | ||
T * | sample | ||
) | const |
Extracts a sample of [x,y,z] to [x+1,y+1,z+1]. The sample array should have 8 elements, x minor, z major.
Definition at line 3577 of file UT_VoxelArray.C.
SYS_FORCE_INLINE bool UT_VoxelArray< T >::extractSampleAxis | ( | int | x, |
int | y, | ||
int | z, | ||
T * | sample | ||
) | const |
bool UT_VoxelArray< T >::extractSampleAxis | ( | int | x, |
int | y, | ||
int | z, | ||
T * | samples | ||
) | const |
Definition at line 3637 of file UT_VoxelArray.C.
bool UT_VoxelArray< T >::extractSampleCube | ( | int | x, |
int | y, | ||
int | z, | ||
T * | sample | ||
) | const |
Extracts 27 dense 3x3x3 cube centered at x,y,z into samples z major, xminor.
Definition at line 3795 of file UT_VoxelArray.C.
bool UT_VoxelArray< T >::extractSamplePlus | ( | int | x, |
int | y, | ||
int | z, | ||
T * | sample | ||
) | const |
Extracts a sample in a plus shape, dx, then dy, then dz, finally the center into 7 voxels.
Definition at line 3739 of file UT_VoxelArray.C.
S * UT_VoxelArray< T >::extractTiles | ( | S * | dstdata, |
int | stride, | ||
const UT_IntArray & | tilelist | ||
) | const |
Fills dstdata with the voxel data of listed tiles. Stride is measured in T. Data order is in tile-order. So, sorted by tilelist, then z, y, x within that tile. The ix/iy/iz variant allows partial tiles. If the number of voxels to write to a tile matches the tile size, however, the ix/iy/iz is ignored and the tile is written in canonical order.
Definition at line 4599 of file UT_VoxelArray.C.
S * UT_VoxelArray< T >::extractTiles | ( | S * | dstdata, |
int | stride, | ||
const IDX * | ix, | ||
const IDX * | iy, | ||
const IDX * | iz, | ||
const UT_Array< UT_VoxelArrayTileDataDescr > & | tilelist | ||
) | const |
Definition at line 4616 of file UT_VoxelArray.C.
void UT_VoxelArray< T >::findexToPos | ( | UT_Vector3F | ipos, |
UT_Vector3F & | pos | ||
) | const |
Definition at line 5432 of file UT_VoxelArray.C.
void UT_VoxelArray< T >::findexToPos | ( | UT_Vector3D | ipos, |
UT_Vector3D & | pos | ||
) | const |
Definition at line 5447 of file UT_VoxelArray.C.
void UT_VoxelArray< T >::flattenPartialAxis | ( | T * | flatarray, |
exint | ystride, | ||
const UT_JobInfo & | info | ||
) | const |
Flattens this into an array. Z major, then Y, then X. Flattens a 2d slice where AXIS2D is constant. If AXIS2D == 2 (ie, z): flatarray[x + y * ystride] = getValue(x, y, 0); Flattens by destination x-major stripes to avoid page collisions on freshly allocated memory buffers.
Definition at line 4383 of file UT_VoxelArray.C.
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Definition at line 1239 of file UT_VoxelArray.h.
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Definition at line 1241 of file UT_VoxelArray.h.
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Definition at line 1240 of file UT_VoxelArray.h.
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Definition at line 1336 of file UT_VoxelArray.h.
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Definition at line 1341 of file UT_VoxelArray.h.
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Definition at line 1271 of file UT_VoxelArray.h.
int64 UT_VoxelArray< T >::getMemoryUsage | ( | bool | inclusive | ) | const |
Return the amount of memory used by this array.
Definition at line 3060 of file UT_VoxelArray.C.
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Definition at line 689 of file UT_VoxelArray.h.
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The direct tile access methods are to make TBF writing a bit more efficient.
Definition at line 1269 of file UT_VoxelArray.h.
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Definition at line 1319 of file UT_VoxelArray.h.
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Number of tiles along that axis. Not to be confused with the resolution of the individual tiles.
Definition at line 1328 of file UT_VoxelArray.h.
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idxth tile represents the voxels indexed [start,end).
Definition at line 1304 of file UT_VoxelArray.h.
This will clamp the bounds to fit within the voxel array, using the border type to resolve out of range values.
Definition at line 1041 of file UT_VoxelArray.h.
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Gets values in the box [bbox.minvec(), bbox.maxvec()) Values are stored in the array values
of size size
that has to be at least bbox.volume()
The order of values is give by: i + bbox.xsize() * (j + bbox.ysize() * k)
If returns true, values in bbox
are constant and only values[0] is guaranteed to be assigned.
Definition at line 1106 of file UT_VoxelArray.h.
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Definition at line 691 of file UT_VoxelArray.h.
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Definition at line 686 of file UT_VoxelArray.h.
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Definition at line 687 of file UT_VoxelArray.h.
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Definition at line 688 of file UT_VoxelArray.h.
bool UT_VoxelArray< T >::hasNan | ( | ) | const |
Returns true if any element of the voxel array is NAN.
Definition at line 3133 of file UT_VoxelArray.C.
Definition at line 1300 of file UT_VoxelArray.h.
bool UT_VoxelArray< T >::indexToPos | ( | int | x, |
int | y, | ||
int | z, | ||
UT_Vector3F & | pos | ||
) | const |
Converts an index into a position. Returns false if the source index was out of range, in which case pos will be outside [0..1]^3
Definition at line 5392 of file UT_VoxelArray.C.
bool UT_VoxelArray< T >::indexToPos | ( | exint | x, |
exint | y, | ||
exint | z, | ||
UT_Vector3D & | pos | ||
) | const |
Definition at line 5412 of file UT_VoxelArray.C.
bool UT_VoxelArray< T >::isConstant | ( | T * | cval = 0 | ) | const |
If this voxel array is all constant tiles, returns true. The optional pointer is initialized to the constant value iff the array is constant. (Note by constant we mean made of constant tiles of the same value - if some tiles are uncompressed but constant, it will still return false)
Definition at line 3094 of file UT_VoxelArray.C.
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Definition at line 679 of file UT_VoxelArray.h.
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Returns true if the given x, y, z values lie inside the valid index.
Definition at line 1004 of file UT_VoxelArray.h.
T UT_VoxelArray< T >::lerpSample | ( | T * | samples, |
float | fx, | ||
float | fy, | ||
float | fz | ||
) | const |
Lerps the given sample using trilinear interpolation.
Definition at line 3858 of file UT_VoxelArray.C.
SYS_FORCE_INLINE T UT_VoxelArray< T >::lerpSampleAxis | ( | T * | samples, |
float | fx, | ||
float | fy, | ||
float | fz | ||
) | const |
T UT_VoxelArray< T >::lerpSampleAxis | ( | T * | samples, |
float | fx, | ||
float | fy, | ||
float | fz | ||
) | const |
Definition at line 3920 of file UT_VoxelArray.C.
T UT_VoxelArray< T >::lerpVoxel | ( | int | x, |
int | y, | ||
int | z, | ||
float | fx, | ||
float | fy, | ||
float | fz | ||
) | const |
Evaluate using voxel coords, from 0,0,0 to resx,resy,resz. Allows out of range evaluation
Definition at line 3194 of file UT_VoxelArray.C.
SYS_FORCE_INLINE T UT_VoxelArray< T >::lerpVoxelAxis | ( | int | x, |
int | y, | ||
int | z, | ||
float | fx, | ||
float | fy, | ||
float | fz | ||
) | const |
T UT_VoxelArray< T >::lerpVoxelAxis | ( | int | x, |
int | y, | ||
int | z, | ||
float | fx, | ||
float | fy, | ||
float | fz | ||
) | const |
Definition at line 3292 of file UT_VoxelArray.C.
T UT_VoxelArray< T >::lerpVoxelCoord | ( | UT_Vector3F | pos | ) | const |
Evaluate using voxel coords, from 0,0,0 to resx,resy,resz. Allows out of range evaluation
Definition at line 3167 of file UT_VoxelArray.C.
SYS_FORCE_INLINE T UT_VoxelArray< T >::lerpVoxelCoordAxis | ( | UT_Vector3F | pos | ) | const |
T UT_VoxelArray< T >::lerpVoxelCoordAxis | ( | UT_Vector3F | pos | ) | const |
Definition at line 3181 of file UT_VoxelArray.C.
void UT_VoxelArray< T >::lerpVoxelCoordMinMax | ( | T & | lerp, |
T & | lmin, | ||
T & | lmax, | ||
UT_Vector3F | pos | ||
) | const |
Evaluate using voxel coords, from 0,0,0 to resx,resy,resz. Allows out of range evaluation. Also computes min/max of interpolated samples.
Definition at line 3477 of file UT_VoxelArray.C.
SYS_FORCE_INLINE void UT_VoxelArray< T >::lerpVoxelCoordMinMaxAxis | ( | T & | lerp, |
T & | lmin, | ||
T & | lmax, | ||
UT_Vector3F | pos | ||
) | const |
void UT_VoxelArray< T >::lerpVoxelCoordMinMaxAxis | ( | T & | lerp, |
T & | lmin, | ||
T & | lmax, | ||
UT_Vector3F | pos | ||
) | const |
Definition at line 3493 of file UT_VoxelArray.C.
void UT_VoxelArray< T >::lerpVoxelMinMax | ( | T & | lerp, |
T & | lmin, | ||
T & | lmax, | ||
int | x, | ||
int | y, | ||
int | z, | ||
float | fx, | ||
float | fy, | ||
float | fz | ||
) | const |
Evaluate using voxel coords, from 0,0,0 to resx,resy,resz. Allows out of range evaluation. Also computes min/max of interpolated samples.
Definition at line 3508 of file UT_VoxelArray.C.
SYS_FORCE_INLINE void UT_VoxelArray< T >::lerpVoxelMinMaxAxis | ( | T & | lerp, |
T & | lmin, | ||
T & | lmax, | ||
int | x, | ||
int | y, | ||
int | z, | ||
float | fx, | ||
float | fy, | ||
float | fz | ||
) | const |
void UT_VoxelArray< T >::lerpVoxelMinMaxAxis | ( | T & | lerp, |
T & | smin, | ||
T & | smax, | ||
int | x, | ||
int | y, | ||
int | z, | ||
float | fx, | ||
float | fy, | ||
float | fz | ||
) | const |
Definition at line 3537 of file UT_VoxelArray.C.
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Definition at line 1273 of file UT_VoxelArray.h.
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Definition at line 1283 of file UT_VoxelArray.h.
void UT_VoxelArray< T >::loadData | ( | UT_IStream & | is | ) |
Load an array, requires you have already size()d this array.
Definition at line 5553 of file UT_VoxelArray.C.
bool UT_VoxelArray< T >::loadData | ( | UT_JSONParser & | p | ) |
Definition at line 5660 of file UT_VoxelArray.C.
void UT_VoxelArray< T >::match | ( | const UT_VoxelArray< T > & | src | ) |
This will ensure this voxel array matches the given voxel array in terms of dimensions & border conditions. It may invoke a size() and hence reset the field to 0.
Definition at line 3041 of file UT_VoxelArray.C.
void UT_VoxelArray< T >::moveTilesWithOffset | ( | UT_VoxelArray< T > & | src, |
int | tileoffx, | ||
int | tileoffy, | ||
int | tileoffz | ||
) |
Moves data from the source voxel array into this array. The offsets should be in terms of tiles. Source may be modified as this array steals its data buffers in such a way that no dynamic memory will leak when these arrays are freed. Conceptually, this function performs the same operation as copyWithOffset, but with offsets specified in terms of tiles: this->setValue(x, y, z, src.getValue(x+off_v_x, y+off_v_y, z+off_v_z) where off_v_A=tileoffA*TILESIZE for A in {x, y, z}.
Definition at line 4921 of file UT_VoxelArray.C.
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Definition at line 1329 of file UT_VoxelArray.h.
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Definition at line 1331 of file UT_VoxelArray.h.
T UT_VoxelArray< T >::operator() | ( | UT_Vector3D | pos | ) | const |
This convience function lets you sample the voxel array. pos is in the range [0..1]^3. T value trilinearly interpolated. Edges are determined by the border mode. The cells are sampled at the center of the voxels.
Definition at line 3979 of file UT_VoxelArray.C.
T UT_VoxelArray< T >::operator() | ( | UT_Vector3F | pos | ) | const |
Definition at line 3151 of file UT_VoxelArray.C.
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This allows you to read & write the raw data. Out of bound reads are illegal.
Definition at line 1012 of file UT_VoxelArray.h.
Definition at line 1016 of file UT_VoxelArray.h.
const UT_VoxelArray< T > & UT_VoxelArray< T >::operator= | ( | const UT_VoxelArray< T > & | src | ) |
Assignment operator:
Definition at line 2870 of file UT_VoxelArray.C.
bool UT_VoxelArray< T >::posToIndex | ( | UT_Vector3 | pos, |
int & | x, | ||
int & | y, | ||
int & | z | ||
) | const |
Converts a 3d position in range [0..1]^3 into the closest index value. Returns false if the resulting index was out of range. The index will still be set.
Definition at line 5296 of file UT_VoxelArray.C.
bool UT_VoxelArray< T >::posToIndex | ( | UT_Vector3D | pos, |
exint & | x, | ||
exint & | y, | ||
exint & | z | ||
) | const |
Definition at line 5344 of file UT_VoxelArray.C.
bool UT_VoxelArray< T >::posToIndex | ( | UT_Vector3 | pos, |
UT_Vector3 & | ipos | ||
) | const |
Convertes a 3d position in [0..1]^3 into the equivalent in the integer cell space. Does not clamp to the closest value.
Definition at line 5317 of file UT_VoxelArray.C.
bool UT_VoxelArray< T >::posToIndex | ( | UT_Vector3D | pos, |
UT_Vector3D & | ipos | ||
) | const |
Definition at line 5365 of file UT_VoxelArray.C.
void UT_VoxelArray< T >::resample | ( | const UT_VoxelArray< T > & | src, |
UT_FilterType | filtertype = UT_FILTER_POINT , |
||
float | filterwidthscale = 1.0f , |
||
int | clampaxis = -1 |
||
) |
Fills this by resampling the given voxel array.
Definition at line 4322 of file UT_VoxelArray.C.
void UT_VoxelArray< T >::saveData | ( | std::ostream & | os | ) | const |
Saves only the data of this array to the given stream. To reload it you will have to have a matching array in tiles dimensions and size.
Definition at line 5519 of file UT_VoxelArray.C.
bool UT_VoxelArray< T >::saveData | ( | UT_JSONWriter & | w, |
const char * | shared_mem_owner = 0 |
||
) | const |
Definition at line 5589 of file UT_VoxelArray.C.
void UT_VoxelArray< T >::setBorder | ( | UT_VoxelBorderType | type, |
T | t | ||
) |
Definition at line 5462 of file UT_VoxelArray.C.
Definition at line 5470 of file UT_VoxelArray.C.
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Definition at line 1334 of file UT_VoxelArray.h.
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Definition at line 1339 of file UT_VoxelArray.h.
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Definition at line 1025 of file UT_VoxelArray.h.
Definition at line 1030 of file UT_VoxelArray.h.
void UT_VoxelArray< T >::size | ( | int | xres, |
int | yres, | ||
int | zres, | ||
bool | reset = true |
||
) |
This sets the voxelarray to have the given resolution. If resolution is changed, all elements will be set to 0. If resolution is already equal to the arguments, all elements will be set to 0 only if reset is true; otherwise, the voxel array will be left untouched.
Definition at line 2929 of file UT_VoxelArray.C.
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Definition at line 789 of file UT_VoxelArray.h.
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Definition at line 801 of file UT_VoxelArray.h.
UT_VoxelArray< T >::THREADED_METHOD | ( | UT_VoxelArray< T > | , |
numTiles() | , | ||
100 | , | ||
collapseAllTiles | |||
) | const |
This tries to compress or collapse each tile. This can be expensive (ie, converting a tile to constant), so should be saved until modifications are complete.
UT_VoxelArray< T >::THREADED_METHOD | ( | UT_VoxelArray< T > | , |
numTiles() | , | ||
100 | , | ||
expandAllTiles | |||
) | const |
Uncompresses all tiles into non-constant tiles. Useful if you have a multithreaded algorithm that may need to both read and write, if you write to a collapsed tile while someone else reads from it, bad stuff happens. Instead, you can expandAllTiles. This may have serious consequences in memory use, however.
UT_VoxelArray< T >::THREADED_METHOD | ( | UT_VoxelArray< T > | , |
numTiles() | , | ||
100 | , | ||
expandAllNonConstTiles | |||
) | const |
Uncompresses all tiles, but leaves constant tiles alone. Useful for cleaning out any non-standard compression algorithm that some external program can't handle.
UT_VoxelArray< T >::THREADED_METHOD1 | ( | UT_VoxelArray< T > | , |
numTiles() | , | ||
100 | , | ||
constant | , | ||
T | , | ||
t | |||
) | const |
Sets this voxel array to the given constant value. All tiles are turned into constant tiles.
UT_VoxelArray< T >::THREADED_METHOD1 | ( | UT_VoxelArray< T > | , |
numTiles() | , | ||
20 | , | ||
copyData | , | ||
const UT_VoxelArray< T > & | , | ||
src | |||
) | const |
Copy only the data from the source array. Note that it is an error to call this unless isMatching(src).
UT_VoxelArray< T >::THREADED_METHOD3 | ( | UT_VoxelArray< T > | , |
numTiles() | , | ||
16 | , | ||
extractFromFlattened | , | ||
const T * | , | ||
flatarray | , | ||
exint | , | ||
ystride | , | ||
exint | , | ||
zstride | |||
) | const |
Fills this from a flattened array. Z major, then Y, then X. setValue(x,y,z, flatarray[x + y * ystride + z * zstride];
UT_VoxelArray< T >::THREADED_METHOD3_CONST | ( | UT_VoxelArray< T > | , |
numTiles() | , | ||
16 | , | ||
flatten | , | ||
T * | , | ||
flatarray | , | ||
exint | , | ||
ystride | , | ||
exint | , | ||
zstride | |||
) |
Flattens this into an array. Z major, then Y, then X. flatarray[x + y * ystride + z * zstride] = getValue(x, y, z);
UT_VoxelArray< T >::THREADED_METHOD4 | ( | UT_VoxelArray< T > | , |
numTiles() | , | ||
4 | , | ||
copyWithOffsetInternal | , | ||
const UT_VoxelArray< T > & | , | ||
src | , | ||
int | , | ||
offx | , | ||
int | , | ||
offy | , | ||
int | , | ||
offz | |||
) | const |
UT_VoxelArray< T >::THREADED_METHOD4_CONST | ( | UT_VoxelArray< T > | , |
numTiles() | , | ||
16 | , | ||
flattenGLFixed8 | , | ||
uint8 * | , | ||
flatarray | , | ||
exint | , | ||
ystride | , | ||
exint | , | ||
zstride | , | ||
T | , | ||
dummy | |||
) |
Flattens this into an array suitable for a GL 8bit texture. Z major, then Y, then X. flatarray[x + y * ystride + z * zstride] = getValue(x, y, z);
UT_VoxelArray< T >::THREADED_METHOD4_CONST | ( | UT_VoxelArray< T > | , |
numTiles() | , | ||
16 | , | ||
flattenGL16F | , | ||
UT_Vector4H * | , | ||
flatarray | , | ||
exint | , | ||
ystride | , | ||
exint | , | ||
zstride | , | ||
T | , | ||
dummy | |||
) |
Flattens this into an array suitable for a GL 16bit FP texture. Z major, then Y, then X. flatarray[x + y * ystride + z * zstride] = getValue(x, y, z);
UT_VoxelArray< T >::THREADED_METHOD4_CONST | ( | UT_VoxelArray< T > | , |
numTiles() | , | ||
16 | , | ||
flattenGL32F | , | ||
UT_Vector4F * | , | ||
flatarray | , | ||
exint | , | ||
ystride | , | ||
exint | , | ||
zstride | , | ||
T | , | ||
dummy | |||
) |
Flattens this into an array suitable for a GL 32b FP texture. Note that this also works around an older Nvidia driver bug that caused very small valued texels (<1e-9) to appear as huge random values in the texture. Z major, then Y, then X. flatarray[x + y * ystride + z * zstride] = getValue(x, y, z);
const S * UT_VoxelArray< T >::writeTiles | ( | const S * | srcdata, |
int | srcstride, | ||
const UT_IntArray & | tilelist | ||
) |
Overwrites our tiles with the given data. Does checking for constant tiles. Input srcdata stream should match that of extractTiles.
Definition at line 4699 of file UT_VoxelArray.C.
const S * UT_VoxelArray< T >::writeTiles | ( | const S * | srcdata, |
int | srcstride, | ||
const IDX * | ix, | ||
const IDX * | iy, | ||
const IDX * | iz, | ||
const UT_Array< UT_VoxelArrayTileDataDescr > & | tilelist | ||
) |
Definition at line 4719 of file UT_VoxelArray.C.
Definition at line 1297 of file UT_VoxelArray.h.
exint exint T const UT_JobInfo &info UT_VoxelArray< T >::const |
Definition at line 858 of file UT_VoxelArray.h.
exint exint T const UT_JobInfo& info UT_VoxelArray< T >::const |
Definition at line 880 of file UT_VoxelArray.h.
exint exint T UT_VoxelArray< T >::dummy |
Definition at line 880 of file UT_VoxelArray.h.
const UT_JobInfo & UT_VoxelArray< T >::info |
Definition at line 705 of file UT_VoxelArray.h.
exint exint const UT_JobInfo& UT_VoxelArray< T >::info |
Definition at line 922 of file UT_VoxelArray.h.
int int int const UT_JobInfo& UT_VoxelArray< T >::info |
Definition at line 937 of file UT_VoxelArray.h.
int UT_VoxelArray< T >::offx |
Definition at line 937 of file UT_VoxelArray.h.
int int UT_VoxelArray< T >::offy |
Definition at line 937 of file UT_VoxelArray.h.
int int int UT_VoxelArray< T >::offz |
Definition at line 937 of file UT_VoxelArray.h.
exint UT_VoxelArray< T >::ystride |
Definition at line 858 of file UT_VoxelArray.h.
exint exint UT_VoxelArray< T >::zstride |
Definition at line 858 of file UT_VoxelArray.h.