#include <VEX_RefObject.h>
Definition at line 44 of file VEX_RefObject.h.
VEX_RefObject::VEX_RefObject |
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virtual VEX_RefObject::~VEX_RefObject |
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virtual |
virtual const char* VEX_RefObject::className |
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const |
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pure virtual |
void VEX_RefObject::dump |
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const |
Flatten parameter values into per-type arrays. If you've already called duplicate(), the result of flatten() will produce data arrays that match by index with the original object. Traversal is preorder.
Find a method by name, and return the shader and arguments associated with it. If the method does not exist, return 0. The method must set args
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int VEX_RefObject::getRefCount |
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inline |
The documentation for this class was generated from the following file: