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#include <VOP_HDACodeCompiler.h>
 Inheritance diagram for VOP_ShaderHDACompiler:Public Member Functions | |
| VOP_ShaderHDACompiler () | |
| Constructor.  More... | |
| void | setRManPath (const char *path) | 
| const UT_String & | getRManPath () const | 
  Public Member Functions inherited from VOP_HDACodeCompiler | |
| VOP_HDACodeCompiler () | |
| virtual | ~VOP_HDACodeCompiler () | 
| virtual bool | compileVexCodeToSections (OP_Node *srcnode, FS_IndexFile *hda, const char *context_mask=0) | 
| virtual bool | compileNewOperatorType (OP_Node *srcnode, const char *name, const char *label, const char *path, const char *metasrc, const VOP_ContextTypeList *types=NULL) | 
| const UT_StringMap < UT_StringHolder > &  | getFunctionsSectionsMap () const | 
| void | setShaderName (const char *shader_name) | 
| Main shader name used in compilation.  More... | |
| const UT_StringHolder & | getShaderName () const | 
| Main shader name used in compilation.  More... | |
| UT_ErrorSeverity | getStatus (UT_String &message, UT_String *details=0) | 
| void | setForceCompilationOnOpNameConflict (bool flag) | 
| bool | getForceCompilationOnOpNameConflict () | 
Static Public Member Functions | |
| static void | removeShaderCodeSections (FS_IndexFile *file) | 
| Utility function for cleaning up HDA of any compiled sections.  More... | |
  Static Public Member Functions inherited from VOP_HDACodeCompiler | |
| static bool | canCompileNode (OP_Node *srcnode) | 
| static void | removeCodeSections (OP_Node *node, FS_IndexFile *file) | 
| static bool | updateCodeSections (OP_Node *node, FS_IndexFile *file, UT_String *message) | 
Protected Member Functions | |
| bool | initForShaderCompilation (OP_Node *srcnode) | 
| Sets up member variables to be ready for compilation.  More... | |
| virtual void | getContextTypesForCompilation (VOP_ContextTypeList &contexts) const =0 | 
| virtual void | doCompile (FS_IndexFile *hda, VOP_CodeGenerator *code_generator, VOP_ContextType context_type, const char *section_name, OP_Node *output_node)=0 | 
| bool | compilePrimaryOutputNodes (FS_IndexFile *hda, opui_ScriptMaterialCodeMapper &mapper) | 
| void | compileMappedNodes (FS_IndexFile *hda, opui_ScriptMaterialCodeMapper &mapper) | 
| OP_Node * | getNode () const | 
| VOP_CodeGenerator * | getCodeGenerator () const | 
| OP_OperatorTable * | getTable () const | 
  Protected Member Functions inherited from VOP_HDACodeCompiler | |
| void | saveVflCodeToSection (FS_IndexFile *hda, OP_Node *shader_node, VOP_CodeGenerator *code_generator, VOP_ContextType context_type, const char *section_name, OP_Node *output_node) | 
| Saves the code to section.  More... | |
| bool | isOK () const | 
| Checks if there was an error during compilation up till now.  More... | |
| void | setStatus (UT_ErrorSeverity sev, const char *msg, const char *details=0) | 
| void | clearStatus () | 
A class that compiles a shader (or vop-based operator like Vop SOP), into a script-based HDA (with or without the contents network).
Definition at line 217 of file VOP_HDACodeCompiler.h.
| VOP_ShaderHDACompiler::VOP_ShaderHDACompiler | ( | ) | 
Constructor.
      
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  protected | 
Inspects the mapper for vop nodes it has mapped and compiles vex code associated with each mapped node. The code is saved to HDA section.
      
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  protected | 
Compiles the vex code for the Output VOP nodes. If there are a few oputput nodes for the same context (connecting to collect vop via a switch), then the currently selected one is used.
      
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  protectedpure virtual | 
Compiles the given context type of the source node to the HDA in OTL.
| code_generator | The code generator to use for compilation. | 
| context_type | The context for which to compile the code. | 
| section_name | The name of the HDA section in which to save the compiled code. | 
| output_node | The node to use for generating the code, in case there are several output nodes for the same context. | 
Implemented in VOP_ShaderHDACompilerHDA, and VOP_ShaderHDACompilerOTL.
      
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  inlineprotected | 
Accessors for the member data, available to derived classes.
Definition at line 239 of file VOP_HDACodeCompiler.h.
      
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  protectedpure virtual | 
Obtains the context types for which to compile the code. The subclass needs to implement this virtual to provide that information.
Implemented in VOP_ShaderHDACompilerHDA, and VOP_ShaderHDACompilerOTL.
      
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  inlineprotected | 
Accessors for the member data, available to derived classes.
Definition at line 237 of file VOP_HDACodeCompiler.h.
      
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  inline | 
Configures the file path where PRMan shaders are located.
Definition at line 227 of file VOP_HDACodeCompiler.h.
      
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  inlineprotected | 
Accessors for the member data, available to derived classes.
Definition at line 241 of file VOP_HDACodeCompiler.h.
      
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  protected | 
Sets up member variables to be ready for compilation.
      
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  static | 
Utility function for cleaning up HDA of any compiled sections.
      
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  inline | 
Configures the file path where PRMan shaders are located.
Definition at line 225 of file VOP_HDACodeCompiler.h.