bool directStateAccessEnabled
bool shadingLanguage420pack
int uniformBufferOffsetAlignment
static GLF_API const GlfContextCaps & GetInstance()
bool multiDrawIndirectEnabled
bool shaderStorageBufferEnabled
bool bindlessBufferEnabled
static GLF_API void InitInstance()
bool floatingPointBuffersEnabled
bool explicitUniformLocation
bool arrayTexturesEnabled
GLF_API_TEMPLATE_CLASS(TfSingleton< GlfContextCaps >)
bool bindlessTextureEnabled
bool bufferStorageEnabled
int maxShaderStorageBlockSize
int maxArrayTextureLayers
bool shaderDrawParametersEnabled