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light.h
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1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
10 // names, trademarks, service marks, or product names of the Licensor
11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
15 //
16 // http://www.apache.org/licenses/LICENSE-2.0
17 //
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19 // distributed under the Apache License with the above modification is
20 // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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23 //
24 #ifndef PXR_IMAGING_HD_LIGHT_H
25 #define PXR_IMAGING_HD_LIGHT_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hd/api.h"
29 #include "pxr/imaging/hd/version.h"
30 #include "pxr/imaging/hd/sprim.h"
31 
33 
34 #include <vector>
35 
37 
38 #define HD_LIGHT_TOKENS \
39  (angle) \
40  (color) \
41  (colorTemperature) \
42  (enableColorTemperature) \
43  (exposure) \
44  (height) \
45  (intensity) \
46  (radius) \
47  (length) \
48  ((textureFile, "texture:file")) \
49  ((textureFormat, "texture:format")) \
50  (width) \
51  (ambient) \
52  (diffuse) \
53  (specular) \
54  (normalize) \
55  (hasShadow) \
56  ((shapingFocus, "shaping:focus")) \
57  ((shapingFocusTint, "shaping:focusTint")) \
58  ((shapingConeAngle, "shaping:cone:angle")) \
59  ((shapingConeSoftness, "shaping:cone:softness")) \
60  ((shapingIesFile, "shaping:ies:file")) \
61  ((shapingIesAngleScale, "shaping:ies:angleScale")) \
62  ((shapingIesNormalize, "shaping:ies:normalize")) \
63  ((shadowEnable, "shadow:enable")) \
64  ((shadowColor, "shadow:color")) \
65  ((shadowDistance, "shadow:distance")) \
66  ((shadowFalloff, "shadow:falloff")) \
67  ((shadowFalloffGamma, "shadow:falloffGamma")) \
68  \
69  (params) \
70  (shadowCollection) \
71  (shadowParams)
72 
74 
75 class HdSceneDelegate;
76 using HdLightPtrConstVector = std::vector<class HdLight const *>;
77 
78 /// \class HdLight
79 ///
80 /// A light model, used in conjunction with HdRenderPass.
81 ///
82 class HdLight : public HdSprim
83 {
84 public:
85  HD_API
86  HdLight(SdfPath const & id);
87  HD_API
88  ~HdLight() override;
89 
90  // Change tracking for HdLight
92  Clean = 0,
93  DirtyTransform = 1 << 0,
94  DirtyParams = 1 << 1,
96  DirtyCollection = 1 << 3,
97  DirtyResource = 1 << 4,
98 
99  // XXX: This flag is important for instanced lights, and must have
100  // the same value as it does for Rprims
101  DirtyInstancer = 1 << 16,
103  |DirtyParams
108  };
109 
110  HD_API
111  static std::string StringifyDirtyBits(HdDirtyBits dirtyBits);
112 
113  /// Returns the identifier of the instancer (if any) for this Sprim. If this
114  /// Sprim is not instanced, an empty SdfPath will be returned.
115  const SdfPath& GetInstancerId() const { return _instancerId; }
116 
117  HD_API
118  void _UpdateInstancer(
119  HdSceneDelegate* sceneDelegate,
120  HdDirtyBits* dirtyBits);
121 
122 private:
123  SdfPath _instancerId;
124 };
125 
127 
128 #endif // PXR_IMAGING_HD_LIGHT_H
static HD_API std::string StringifyDirtyBits(HdDirtyBits dirtyBits)
uint32_t HdDirtyBits
Definition: types.h:158
GLsizei const GLchar *const * string
Definition: glcorearb.h:814
#define HD_API
Definition: api.h:40
HD_API void _UpdateInstancer(HdSceneDelegate *sceneDelegate, HdDirtyBits *dirtyBits)
DirtyBits
Definition: light.h:91
const SdfPath & GetInstancerId() const
Definition: light.h:115
Definition: path.h:291
Definition: sprim.h:51
#define HD_LIGHT_TOKENS
Definition: light.h:38
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1441
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91
HD_API ~HdLight() override
TF_DECLARE_PUBLIC_TOKENS(HdLightTokens, HD_API, HD_LIGHT_TOKENS)
std::vector< class HdLight const * > HdLightPtrConstVector
Definition: light.h:76
HD_API HdLight(SdfPath const &id)
Definition: light.h:82