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#include "Platform.h"#include "Types.h"#include "TypeList.h"#include "Metadata.h"#include "math/Maps.h"#include "math/Transform.h"#include "Grid.h"#include "tree/Tree.h"#include "points/PointDataGrid.h"#include "io/File.h"
 Include dependency graph for openvdb.h:
 This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Namespaces | |
| openvdb | |
| openvdb::OPENVDB_VERSION_NAME | |
| openvdb::OPENVDB_VERSION_NAME::io | |
| openvdb::OPENVDB_VERSION_NAME::internal | |
Typedefs | |
| using | openvdb::OPENVDB_VERSION_NAME::BoolTree = tree::Tree4< bool, 5, 4, 3 >::Type | 
| Common tree types.  More... | |
| using | openvdb::OPENVDB_VERSION_NAME::DoubleTree = tree::Tree4< double, 5, 4, 3 >::Type | 
| using | openvdb::OPENVDB_VERSION_NAME::FloatTree = tree::Tree4< float, 5, 4, 3 >::Type | 
| using | openvdb::OPENVDB_VERSION_NAME::Int32Tree = tree::Tree4< int32_t, 5, 4, 3 >::Type | 
| using | openvdb::OPENVDB_VERSION_NAME::Int64Tree = tree::Tree4< int64_t, 5, 4, 3 >::Type | 
| using | openvdb::OPENVDB_VERSION_NAME::MaskTree = tree::Tree4< ValueMask, 5, 4, 3 >::Type | 
| using | openvdb::OPENVDB_VERSION_NAME::UInt32Tree = tree::Tree4< uint32_t, 5, 4, 3 >::Type | 
| using | openvdb::OPENVDB_VERSION_NAME::Vec2DTree = tree::Tree4< Vec2d, 5, 4, 3 >::Type | 
| using | openvdb::OPENVDB_VERSION_NAME::Vec2ITree = tree::Tree4< Vec2i, 5, 4, 3 >::Type | 
| using | openvdb::OPENVDB_VERSION_NAME::Vec2STree = tree::Tree4< Vec2s, 5, 4, 3 >::Type | 
| using | openvdb::OPENVDB_VERSION_NAME::Vec3DTree = tree::Tree4< Vec3d, 5, 4, 3 >::Type | 
| using | openvdb::OPENVDB_VERSION_NAME::Vec3ITree = tree::Tree4< Vec3i, 5, 4, 3 >::Type | 
| using | openvdb::OPENVDB_VERSION_NAME::Vec3STree = tree::Tree4< Vec3f, 5, 4, 3 >::Type | 
| using | openvdb::OPENVDB_VERSION_NAME::ScalarTree = FloatTree | 
| using | openvdb::OPENVDB_VERSION_NAME::TopologyTree = MaskTree | 
| using | openvdb::OPENVDB_VERSION_NAME::Vec3dTree = Vec3DTree | 
| using | openvdb::OPENVDB_VERSION_NAME::Vec3fTree = Vec3STree | 
| using | openvdb::OPENVDB_VERSION_NAME::VectorTree = Vec3fTree | 
| using | openvdb::OPENVDB_VERSION_NAME::BoolGrid = Grid< BoolTree > | 
| Common grid types.  More... | |
| using | openvdb::OPENVDB_VERSION_NAME::DoubleGrid = Grid< DoubleTree > | 
| using | openvdb::OPENVDB_VERSION_NAME::FloatGrid = Grid< FloatTree > | 
| using | openvdb::OPENVDB_VERSION_NAME::Int32Grid = Grid< Int32Tree > | 
| using | openvdb::OPENVDB_VERSION_NAME::Int64Grid = Grid< Int64Tree > | 
| using | openvdb::OPENVDB_VERSION_NAME::MaskGrid = Grid< MaskTree > | 
| using | openvdb::OPENVDB_VERSION_NAME::Vec3DGrid = Grid< Vec3DTree > | 
| using | openvdb::OPENVDB_VERSION_NAME::Vec3IGrid = Grid< Vec3ITree > | 
| using | openvdb::OPENVDB_VERSION_NAME::Vec3SGrid = Grid< Vec3STree > | 
| using | openvdb::OPENVDB_VERSION_NAME::ScalarGrid = FloatGrid | 
| using | openvdb::OPENVDB_VERSION_NAME::TopologyGrid = MaskGrid | 
| using | openvdb::OPENVDB_VERSION_NAME::Vec3dGrid = Vec3DGrid | 
| using | openvdb::OPENVDB_VERSION_NAME::Vec3fGrid = Vec3SGrid | 
| using | openvdb::OPENVDB_VERSION_NAME::VectorGrid = Vec3fGrid | 
| template<typename T > | |
| using | openvdb::OPENVDB_VERSION_NAME::internal::ToTreeType = typename T::TreeType | 
| using | openvdb::OPENVDB_VERSION_NAME::MapTypes = TypeList< math::AffineMap, math::UnitaryMap, math::ScaleMap, math::UniformScaleMap, math::TranslationMap, math::ScaleTranslateMap, math::UniformScaleTranslateMap, math::NonlinearFrustumMap > | 
| The Map types which OpenVDB will register by default.  More... | |
| using | openvdb::OPENVDB_VERSION_NAME::MetaTypes = TypeList< BoolMetadata, DoubleMetadata, FloatMetadata, Int32Metadata, Int64Metadata, StringMetadata, Vec2IMetadata, Vec2SMetadata, Vec2DMetadata, Vec3IMetadata, Vec3SMetadata, Vec3DMetadata, Vec4IMetadata, Vec4SMetadata, Vec4DMetadata, Mat4SMetadata, Mat4DMetadata, io::DelayedLoadMetadata > | 
| The Metadata types which OpenVDB will register by default.  More... | |
Lists of native Grid Types  | |
The floating point Grid types which OpenVDB will register by default.  | |
| using | openvdb::OPENVDB_VERSION_NAME::RealGridTypes = TypeList< FloatGrid, DoubleGrid > | 
| The integer Grid types which OpenVDB will register by default.  More... | |
| using | openvdb::OPENVDB_VERSION_NAME::IntegerGridTypes = TypeList< Int32Grid, Int64Grid > | 
| The integer Grid types which OpenVDB will register by default.  More... | |
| using | openvdb::OPENVDB_VERSION_NAME::NumericGridTypes = RealGridTypes::Append< IntegerGridTypes > | 
| using | openvdb::OPENVDB_VERSION_NAME::Vec3GridTypes = TypeList< Vec3IGrid, Vec3SGrid, Vec3DGrid > | 
| The Vec3 Grid types which OpenVDB will register by default.  More... | |
| using | openvdb::OPENVDB_VERSION_NAME::GridTypes = NumericGridTypes::Append< Vec3GridTypes >::Append< tools::PointIndexGrid >::Append< points::PointDataGrid >::Append< BoolGrid, MaskGrid > | 
| The Grid types which OpenVDB will register by default.  More... | |
Lists of native Tree Types  | |
| using | openvdb::OPENVDB_VERSION_NAME::RealTreeTypes = RealGridTypes::Transform< internal::ToTreeType > | 
| using | openvdb::OPENVDB_VERSION_NAME::IntegerTreeTypes = IntegerGridTypes::Transform< internal::ToTreeType > | 
| using | openvdb::OPENVDB_VERSION_NAME::NumericTreeTypes = NumericGridTypes::Transform< internal::ToTreeType > | 
| using | openvdb::OPENVDB_VERSION_NAME::Vec3TreeTypes = Vec3GridTypes::Transform< internal::ToTreeType > | 
| using | openvdb::OPENVDB_VERSION_NAME::TreeTypes = GridTypes::Transform< internal::ToTreeType > | 
Lists of native TypedAttributeArray Types (for PointDataGrids)  | |
The floating point attribute array types which OpenVDB will register by default.  | |
| using | openvdb::OPENVDB_VERSION_NAME::RealAttributeTypes = TypeList< points::TypedAttributeArray< float >, points::TypedAttributeArray< double >, points::TypedAttributeArray< float, points::TruncateCodec >, points::TypedAttributeArray< float, points::FixedPointCodec< true, points::UnitRange >>, points::TypedAttributeArray< float, points::FixedPointCodec< false, points::UnitRange >> > | 
| The integer attribute array types which OpenVDB will register by default.  More... | |
| using | openvdb::OPENVDB_VERSION_NAME::IntegerAttributeTypes = TypeList< points::TypedAttributeArray< int8_t >, points::TypedAttributeArray< int16_t >, points::TypedAttributeArray< int32_t >, points::TypedAttributeArray< int64_t > > | 
| The integer attribute array types which OpenVDB will register by default.  More... | |
| using | openvdb::OPENVDB_VERSION_NAME::NumericAttributeTypes = RealAttributeTypes::Append< IntegerAttributeTypes > | 
| using | openvdb::OPENVDB_VERSION_NAME::Vec3AttributeTypes = TypeList< points::TypedAttributeArray< math::Vec3< int32_t >>, points::TypedAttributeArray< math::Vec3< float >>, points::TypedAttributeArray< math::Vec3< double >>, points::TypedAttributeArray< math::Vec3< float >, points::TruncateCodec >, points::TypedAttributeArray< math::Vec3< float >, points::FixedPointCodec< true, points::PositionRange >>, points::TypedAttributeArray< math::Vec3< float >, points::FixedPointCodec< false, points::PositionRange >>, points::TypedAttributeArray< math::Vec3< float >, points::FixedPointCodec< true, points::UnitRange >>, points::TypedAttributeArray< math::Vec3< float >, points::FixedPointCodec< false, points::UnitRange >>, points::TypedAttributeArray< math::Vec3< float >, points::UnitVecCodec > > | 
| The Vec3 attribute array types which OpenVDB will register by default.  More... | |
| using | openvdb::OPENVDB_VERSION_NAME::Mat3AttributeTypes = TypeList< points::TypedAttributeArray< math::Mat3< float >>, points::TypedAttributeArray< math::Mat3< double >> > | 
| The Mat3 attribute array types which OpenVDB will register by default.  More... | |
| using | openvdb::OPENVDB_VERSION_NAME::Mat4AttributeTypes = TypeList< points::TypedAttributeArray< math::Mat4< float >>, points::TypedAttributeArray< math::Mat4< double >> > | 
| The Mat4 attribute array types which OpenVDB will register by default.  More... | |
| using | openvdb::OPENVDB_VERSION_NAME::QuatAttributeTypes = TypeList< points::TypedAttributeArray< math::Quat< float >>, points::TypedAttributeArray< math::Quat< double >> > | 
| The Quat attribute array types which OpenVDB will register by default.  More... | |
| using | openvdb::OPENVDB_VERSION_NAME::AttributeTypes = NumericAttributeTypes::Append< Vec3AttributeTypes >::Append< Mat3AttributeTypes >::Append< Mat4AttributeTypes >::Append< QuatAttributeTypes >::Append< points::GroupAttributeArray >::Append< points::StringAttributeArray >::Append< points::TypedAttributeArray< bool >> | 
| The attribute array types which OpenVDB will register by default.  More... | |
Functions | |
| OPENVDB_API void | openvdb::OPENVDB_VERSION_NAME::initialize () | 
| Global registration of native Grid, Transform, Metadata and Point attribute types. Also initializes blosc (if enabled).  More... | |
| OPENVDB_API void | openvdb::OPENVDB_VERSION_NAME::uninitialize () | 
| Global deregistration of native Grid, Transform, Metadata and Point attribute types.  More... | |