Houdini 21.0 Quick starts

Maya™ transition guide

Basic differences between user interface concepts, terms, and hotkeys in Maya and Houdini.

On this page

Welcome

Welcome to Houdini! This guide shows a few basic translations between Maya™ and Houdini to help Maya users get up to speed more quickly. We hope that Maya users will use this guide as a starting point to further explore Houdini’s unique node-based procedural workflow.

Note

On the Mac, use instead of ⌃ Ctrl.

Concepts

Maya

Houdini

Attribute editor

Parameter editor (top right pane)

Hypergraph

Network editor (bottom right pane)

Shape nodes, modeling commands, inputs

Surface nodes

Construction history

Surface node network

Tool options box

Operation controls toolbar, parameter editor

Manipulator

Handle

Edit ▸ Parent/Unparent

Connect object nodes together, or use the Parent tool on the Modify shelf tab.

Houdini treats objects and components slightly differently than Maya.

In Maya, every piece of geometry you create is an object, and you combine objects using modeling commands to create new objects. An object’s construction history lets you access the nodes that contributed to the object.

In Houdini, the Geometry Container objects represent animate-able models, alongside other object types such as lights and cameras. Geometry container objects contain a network of surface nodes that define the object’s geometry.

In Houdini, you often alternate between creating, combining, parenting, and animating objects at the Scene level, and modeling using surface nodes inside Geometry container objects (the Geometry level). See Working with Objects for more information.

Viewing

In Houdini, you traditionally hold Space and drag in the viewer to change the view. Alternatively, you can also hold Alt as is done in Maya.

Function

Maya

Houdini

Tumble

Alt +

Alt +

Space +

Pan

Alt +

Alt +

Space +

Zoom

Alt + or

Alt +

Space +

Box zoom

⌃ Ctrl + Alt +

⌃ Ctrl + Alt +

Space + ⌃ Ctrl +

Default view (home)

A

Space + H

Show all

⇧ Shift + A

Space + A

Show selected

F

Space + G

Minimize/Maximize viewport

⌃ Ctrl + Space

⌃ Ctrl + B

Display four views

Tap Space

Space + B

Viewport layout

Quick Layout buttons

Layout icon menu in top right corner of viewport

Toggle wireframe

4, 5

W

Show shaded + wireframe

Shading ▸ Shading Options

Shading icon menu in top right corner of viewport

Viewport options

Hotbox or panel menus

D

Menus in top right corner of viewport

Selection

Function

Maya

Houdini

Select tool

Q

S

Select by name

Outliner

/ in network editor

Select ancestor

PgUp

Select descendant

PgDn

Toggle object/component

F8

F8

Select points

F9

or 2

Select edges

F10

or 3

Select faces

F11

or 4

Convert selection

Select > Convert selection

Change component select mode in toolbox

Align manipulator axes

Tool settings dialog

click the manipulator (handle)

Paint selection

Paint selection tool

click Select tool and choose Brush Picking

Loop edge selection

Select ▸ Select Edge Loop tool

Select the first edge then press L

Grow/shrink selection

Select ▸ Grow selection region

⇧ Shift + G to grow

⇧ Shift + S to shrink

Editing

See also reselecting geometry.

Function

Maya

Houdini

Create objects

Create menu

In the Create shelf tab, choose the geometry type after creating the object.

Template object

Display ▸ Object Display ▸ Template

Template flag on object node

Edit polygons

Edit mesh menu

Polygons shelf tab

Undo

Z

⌃ Ctrl + Z

Redo

⇧ Shift + Z

⌃ Ctrl + ⇧ Shift + Z

⌃ Ctrl + Y

Repeat last command

G

Q

Move

W

T or click on the left toolbar

Rotate

E

R or click on the left toolbar

Scale

R

E or click on the left toolbar

Node-specific manipulator

T

Enter or click on the left toolbar

Soft transform

Proportional Modification tool

Move tool Soft radius option

Animation

Rendering

Function

Maya

Houdini

Link lights and shadows

Link editor

Data tree pane

Edit/Assign materials

Hypershade

Material palette (tab in network editor)

Render scene

Status bar button

in toolbox

Render with settings

Render globals

Rendering

Image viewer

FCheck

Mplay

Moving data

Houdini imports and exports Alembic and FBX formats, allowing seamless transition of entire Maya scenes into Houdini.

If you only need to transfer geometry between Maya and Houdini, Houdini’s File surface node and Geometry render node can read and write common geometry formats such as OBJ.

Quick starts

Getting started

  • UI Intro

    A quick introduction to Houdini and its user interface.

  • Hotkeys

    Reference list of default Houdini shortcut keys.

Transition guides

  • Maya

    Basic differences between user interface concepts, terms, and hotkeys in Maya and Houdini.

  • SoftImage

    Basic differences between user interface concepts, terms, and hotkeys in SoftImage and Houdini.