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Terrace v2 (heightfield)
(1 replies)
Transform volume/density back to the origin deformed point position (Aurora)
(0 replies)
Rain Effect Simula tor
(1 replies)
FlipFluids
(1 replies)
Need help optimizing a network growth animation
(2 replies)
Texture baking using bake texture node
(1 replies)
3 point align of 2 similar meshes (like in Maya)
(5 replies)
Gundam - wip
(0 replies)
Taipei 101 (509 meters) destruction WIP
(0 replies)
Creating Smoke Trails from exploding Debris
(2 replies)
Rotation Matrices Taking In Parameteric Equations
(3 replies)
My First Houdini Plugin: An World-Only Object Node
(0 replies)
Huge Destruction SIM
(2 replies)
Exploring volumetric lighting
(0 replies)
Bending control
(2 replies)
Another Roof Tool in progress
(2 replies)
Ocean surface extension weirdness
(3 replies)
Curvature VOP in 'MAT' mode - worn edges wip.
(0 replies)
Modelling/Sculpting with VDBs/SDFs for concept art.
(1 replies)
Procedural VDB sculpting and automatic UV mapping for Games
(5 replies)
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