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Global illumination issues
(17 replies)
creating a displacement map based off of a sculpt
(10 replies)
transparency fade off for overlapping multi-layer shaders
(28 replies)
how to append polygons?
(8 replies)
Metaball and shaders
(7 replies)
add a turbulence feild in popnet (please help me)
(1 replies)
Adding in a VOP For Loop
(1 replies)
Render artifacts!
(30 replies)
pixelated z depth hadows
(1 replies)
Assigning flapping birds to sprites
(1 replies)
Grid confusion...
(3 replies)
GI environment and .rat images
(4 replies)
Rendering animated cloud/smoke with Image3D
(1 replies)
simple HDK question
(1 replies)
VOPS Displacement Problem
(7 replies)
Geo Smoothing Problem at the SOP Level
(6 replies)
My NonCommercial master licence will not install
(2 replies)
Chops troubles.. (remapping channels with a graph/channel)
(5 replies)
transforming objects through expressions using local axis
(2 replies)
Custom Subnet OTLs and their UI
(5 replies)
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