Many views, few answers.
Some extra info:
when I import with setting “animation length:animated time”
no anim file created, I get the error “Animation Stack Main does not contain any valid key. Try different time options when import.
This does not contain any valid animation takes.”
when I import with setting “animation length:exported time”
anim file is created, but object doesn't move. The log gives me:
LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 D:/Visual/Houdini/Key/keyBoxAnim.fbx)
LogFbx: ItemName: GlobalSettings, ItemCount : 1
LogFbx: ItemName: Model, ItemCount : 2
LogFbx: ItemName: Geometry, ItemCount : 1
LogFbx: ItemName: Material, ItemCount : 1
LogFbx: ItemName: NodeAttribute, ItemCount : 1
LogFbx: ItemName: AnimationStack, ItemCount : 1
LogFbx: ItemName: AnimationLayer, ItemCount : 1
LogFbx: ItemName: AnimationCurveNode, ItemCount : 6
LogFbx: ItemName: AnimationCurve, ItemCount : 18
LogFbx: ItemName: Deformer, ItemCount : 1
LogFbx: ItemName: Cache, ItemCount : 1
LogFbx: Loading FBX Scene from D:/Visual/Houdini/Key/keyBoxAnim.fbx
LogFbx: FBX Scene Loaded Succesfully
LogFbx: Loading FBX Scene from D:/Visual/Houdini/Key/keyBoxAnim.fbx
LogFbx: FBX Scene Loaded Succesfully
LogFbx: =================================================
LogFbx: Dumping Node START [geo1]
LogFbx: Total Deformer Count 1086681248.
LogFbx: [Node 1] geo1 (Type VertexCacheDeformer).
LogFbx: =================================================
LogFbx: Attribute (geo1) Type (4).
LogFbx: [Node Attribute Child 1] geo1 (Type Mesh).
LogFbx: Dumping Node END [geo1]
LogFbx: =================================================
LogFbx: Dumping Node START [geo1]
LogFbx: Total Deformer Count 1086681248.
LogFbx: [Node 1] geo1 (Type VertexCacheDeformer).
LogFbx: =================================================
LogFbx: Attribute (geo1) Type (4).
LogFbx: [Node Attribute Child 1] geo1 (Type Mesh).
LogFbx: Dumping Node END [geo1]
LogFbx: Warning: Bones digested - 1 Depth of hierarchy - 1
LogSkeletalMesh: Section 0: 56 vertices, 1 active bones
LogSkeletalMesh: Section 0: Material=0, 108 triangles
LogFbx: =================================================
LogFbx: Dumping Node START [geo1]
LogFbx: Total Deformer Count 1086681968.
LogFbx: [Node 1] geo1 (Type VertexCacheDeformer).
LogFbx: =================================================
LogFbx: Attribute (geo1) Type (4).
LogFbx: [Node Attribute Child 1] geo1 (Type Mesh).
LogFbx: Dumping Node END [geo1]
LogFbx: =================================================
LogFbx: Dumping Node START [geo1]
LogFbx: Total Deformer Count 1086681968.
LogFbx: [Node 1] geo1 (Type VertexCacheDeformer).
LogFbx: =================================================
LogFbx: Attribute (geo1) Type (4).
LogFbx: [Node Attribute Child 1] geo1 (Type Mesh).
LogFbx: Dumping Node END [geo1]
LogFbx: SortedLinks :(0) geo1
LogFbx: Parsing AnimStack Main
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Models/Rooms/Key/keyBoxAnim_Anim.keyBoxAnim_Anim
LogAnimationCompression: Recompressing (AnimSequence /Engine/Transient.AnimSequence_1) using current/default (AnimCompress_BitwiseCompressOnly_0) bFirstRecompressUsingCurrentOrDefault(1) bTryAlternateCompressor(0) IsCompressedDataValid(0)
FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can
be inferred while importing.
FBXImport: Warning: Mesh 'geo1' has no UV set. Creating a default set.