In this video we will be looking at the different ways to install the Game Development Toolset provided by SideFX. The Game Development Toolset is a series of tools designed to assist the workflow of mainly, but not exclusively Game Developers. It contains Shelves, Digital Assets, Custom Desktops and Scripts.

There are three main ways to install the toolset:

  1. Automatic (16.5+)
  2. Manual
  3. Manual Custom



Paul Ambrosiussen is currently a Technical Artist and Game Tools Developer at SideFX Software. He finished his BASc in International Game Architecture and Design at NHTV University of Applied Sciences in Breda. Paul enjoys writing tools to support effective art-pipelines, and maintaining tool / workflow quality for the artists he is assisting. His goal is to help others create amazing things in a better, faster and more flexible way. He creates tutorials, gives live lectures, attends events, and presents custom workshops to customers.

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  • kamaur01 1 year, 3 months ago  | 

    Awesome, thanks for creating this.

  • FoehnGallet 1 year ago  | 


    I've been trying to install this for a bit using automatic and manual methods but appart from the GameDev Impostor Camera, none of the nodes show up in my Houdini, whatever I do.
    I have an apprentice non commercial license but I was told it wouldn't be a problem.
    I have Q-Lib but I tried uninstalling it to install the Gamedev Toolset to no avail.
    And finally, I can't find anyone with the same problem =/

    Can someone tell what I'm doing wrong ?

    • Ambrosiussen 1 year ago  | 


      It sounds like you are on /obj level, which is where only the impostor camera can be made.
      Try creating a geometry node, and dive inside. Once there, you will find the tools I think you're looking for! :)


      • FoehnGallet 1 year ago  | 

        I was convinced it was the first thing I'd tried since I'd been following the Guard Tower tutorial on making a wood wall and that what he does but I guess I goofed up. Anyway. It works.

        Thanks =)

  • Izwikeutfff 2 months, 1 week ago  | 

    I use Houdini 17.5 and I Don't find the game development toolset… I would like to use flowmap node. Can you help me please ?

    • Ambrosiussen 1 month, 4 weeks ago  | 

      Did you follow the steps in the video? It works the exact same in 17.5! :)

      • Izwikeutfff 1 month, 2 weeks ago  | 

        I will try again, thanks for your reply :)

  • drewmacstudio 1 month ago  | 

    I'm on 17.5 but I cannot get Zbrush to recognize a path to Houdini. I have the game dev toolset installed, the GoZ bridge is active, I have tried both import and export GoZ nodes in a geometry object but Zbrush simply will not recognize it. It keeps searching for Maya, photoshop and Cinema 4D but doesn't see Houdini.

    How do I make it connect to Houdini?

    • drewmacstudio 1 month ago  | 

      Also, in the error log when I attempt to export to Zbrush, it seems to be looking for a windows path starting with "C:\\." I'm on MacOS

      Traceback (most recent call last):
      File "<stdin>", line 1, in <module>
      File "opdef:/gamedev::Sop/sop_goz_export?PythonModule", line 71, in export
      File "opdef:/gamedev::Sop/sop_goz_export?PythonModule", line 44, in write_object_path
      IOError: (2, 'No such file or directory', 'C:\\Users\\Public\\Pixologic\\GoZBrush/GoZ_ObjectList.txt')

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