Paul Ambrosiussen


About Me

United States

Paul Ambrosiussen is currently a Technical Artist and Game Tools Developer at SideFX Software. He finished his BASc in International Game Architecture and Design at NHTV University of Applied Sciences in Breda. Paul enjoys writing tools to support effective art-pipelines, and maintaining tool / workflow quality for the artists he is assisting. His goal is to help others create amazing things in a better, faster and more flexible way. He creates tutorials, gives live lectures, attends events, and presents custom workshops to customers.


My Talks

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Game Development Made Easy Using Houdini
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Rapid Level Creation for Unity Mobile
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Baking Texture & Masking Maps at Lightspeed!
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Quixel's Rebirth: World Building with Houdini & UE4
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From GameDevToolset to SideFXLabs
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WaveFunctionCollapse Supercharged with PDG for Level Generation

My Tutorials

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SideFX Labs Installation
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Game Tools | Maps Baker
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Alicevision Plugin
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Game Tools | Detail Mesh
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Lens Shaders for GameDev
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Game Tools | Marmoset Toolbag ROP

Recent Forum Posts

Labs Maps Baker -> Normal Transfer Problems March 12, 2020, 7:26 p.m.

These artifacts are almost 100% caused by overlapping UVs. Could you attach your file and I will take a look.

Labs Maps Baker -> Normal Transfer Problems March 12, 2020, 6:07 p.m.

Can you try using the cage method? (and visualize the distance) That one allows you to get very precise control over the tracing. Even allows you to plug in your own cage mesh.

Labs Maps Baker -> Normal Transfer Problems March 12, 2020, 5:36 p.m.

That probably has to do with the tracing, not the conversion. Which tracing mode are you using?