Paul Ambrosiussen


About Me

United States

Paul Ambrosiussen is currently a Technical Artist and Game Tools Developer at SideFX Software. He finished his BASc in International Game Architecture and Design at NHTV University of Applied Sciences in Breda. Paul enjoys writing tools to support effective art-pipelines, and maintaining tool / workflow quality for the artists he is assisting. His goal is to help others create amazing things in a better, faster and more flexible way. He creates tutorials, gives live lectures, attends events, and presents custom workshops to customers.


My Talks

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Game Development Made Easy Using Houdini
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Rapid Level Creation for Unity Mobile
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Baking Texture & Masking Maps at Lightspeed!
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Quixel's Rebirth: World Building with Houdini & UE4

My Tutorials

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SideFX Labs Installation
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Game Tools | Maps Baker
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Alicevision Plugin
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Game Tools | Detail Mesh
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Lens Shaders for GameDev
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Game Tools | Marmoset Toolbag ROP

Recent Forum Posts

Simple Maps Baker Artifacting Jan. 7, 2020, 5:17 p.m.


This could be a couple of things.
1. (most likely) Do you have overlapping UVs? Or lamina faces? (overlapping geometry)
2. Try changing the trace mode to surface normal, and reduce the trace distance parm.

If that doesn't help, feel free to either post an example file here.. Or send it to support so I can take a look.


LOD Creation Toolkit Jan. 3, 2020, 12:48 p.m.


Sorry for the slow reply, I have been on vacation until now.
The answer to both your questions is yes. The tool will UV-Layout your UVs from UDIM to a single UV tile and rebake your textures.
As for the octahedral impostor, you will need to specify you want that type to be generated in the tool parameters.


baking udims to 1 uv tile Dec. 18, 2019, 10:37 a.m.


1.File sop (load geometry)
2.Labs QuickMaterial (assign materials)
3. UV-Layout (reposition shells from UDIM layout to 0-1 layout)
4.Labs MapsBaker

Make sure you install SideFXLabs the get the Labs tools mentioned above.