Paul Ambrosiussen

Ambrosiussen

About Me

Expertise
Developer
Location
United States

Paul Ambrosiussen is currently a Technical Artist and Game Tools Developer at SideFX Software. He finished his BASc in International Game Architecture and Design at NHTV University of Applied Sciences in Breda. Paul enjoys writing tools to support effective art-pipelines, and maintaining tool / workflow quality for the artists he is assisting. His goal is to help others create amazing things in a better, faster and more flexible way. He creates tutorials, gives live lectures, attends events, and presents custom workshops to customers.

Connect

My Talks

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Game Development Made Easy Using Houdini
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Rapid Level Creation for Unity Mobile

My Tutorials

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Game Tools | Maps Baker
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Alicevision Plugin
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Game Tools | Detail Mesh
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Lens Shaders for GameDev
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Game Tools | Marmoset Toolbag ROP
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Game Tools | Static Fracture Export

Recent Forum Posts

Game Tools | Maps Baker May 21, 2019, 5:05 p.m.

At request of a user, here is how to use the Maps Baker with PDG

Game Tools | Maps Baker May 21, 2019, 5:04 p.m.

Hey Ron,

Those maps are currently not planned, but you could plug them into diffuse as a workaround. (I agree it is not optimal) Please file an RFE for this request! https://www.sidefx.com/bugs/submit/ [www.sidefx.com]

GameDev Tools Custom Installation Shelf May 16, 2019, 5:28 p.m.

Hey, best to send this to support@sidefx.com
This seems more like a Houdini problem than a GameDevToolset problem
They will be better suited to look at your issue I think