Paul Ambrosiussen

Ambrosiussen

About Me

Expertise
Developer
Location
United States of America

Paul Ambrosiussen is currently a Technical Artist and Game Tools Developer at SideFX Software. He finished his BASc in International Game Architecture and Design at NHTV University of Applied Sciences in Breda. Paul enjoys writing tools to support effective art-pipelines, and maintaining tool / workflow quality for the artists he is assisting. His goal is to help others create amazing things in a better, faster and more flexible way. He creates tutorials, gives live lectures, attends events, and presents custom workshops to customers.

Connect

My Talks

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Game Development Made Easy Using Houdini

My Tutorials

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Game Tools | Detail Mesh
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Lens Shaders for GameDev
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Game Tools | Marmoset Toolbag ROP
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Game Tools | Static Fracture Export
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Game Tools | Mesh Tiler
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Game Tools | LOD Hierarchy

Recent Forum Posts

Any Tutorials on octahedral impostors Oct. 15, 2018, 11:21 a.m.

Hi there,

Yes, the tutorial video can be found here: https://vimeo.com/292696284 [vimeo.com]
I need to still create a tutorial page for it, but that video should get you going already.

Paul

Game Tools | Detail Mesh Sept. 12, 2018, 6:13 a.m.

OneBigTree
Every time I update the game tools I have to edit the env file again because the installer removes my Redshift path in the HOUDINI_PATH variable. Is there any way to avoid this?

Could you tell me what version of Houdini and Toolset you are using?

Thanks,

Physics Painter Sept. 12, 2018, 6:11 a.m.

Hi,

Thank you for the file. I will look into it soon and get back to you.