Paul Ambrosiussen


About Me

United States

Paul Ambrosiussen is currently a Technical Artist and Game Tools Developer at SideFX Software. He finished his BASc in International Game Architecture and Design at NHTV University of Applied Sciences in Breda. Paul enjoys writing tools to support effective art-pipelines, and maintaining tool / workflow quality for the artists he is assisting. His goal is to help others create amazing things in a better, faster and more flexible way. He creates tutorials, gives live lectures, attends events, and presents custom workshops to customers.


My Talks

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Game Development Made Easy Using Houdini
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Rapid Level Creation for Unity Mobile
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Baking Texture & Masking Maps at Lightspeed!
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Quixel's Rebirth: World Building with Houdini & UE4
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From GameDevToolset to SideFXLabs
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WaveFunctionCollapse Supercharged with PDG for Level Generation

My Tutorials

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SideFX Labs Installation
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Game Tools | Maps Baker
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Alicevision Plugin
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Game Tools | Detail Mesh
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Lens Shaders for GameDev
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Game Tools | Marmoset Toolbag ROP

Recent Forum Posts

Sidefx Labs Destruction Cleanup tool Sept. 28, 2020, 12:09 p.m.


The version you have there is the newer one (simplified the required fiddling around to get it to optimize) and should work mostly the same.

If however you still want to use the old one, you need to enable the asset bar found under Assets>AssetManager/Configuration. At the bottom of that window you'll see a dropdown for it which you have to set to “Display Menu of All Definitions”. Once you did that, youll see a dropdown at the top of your parm interface where you can select the version you want.

instant mesh on mac Sept. 16, 2020, 8:22 p.m.

@GS, change the version of the node to be V1 instead of V2. V1 uses an .exe, while V2 does not. To change version go to Assets>Asset Manager, and then in the Configuration tab set the “Asset bar” at the bottom to “Display Menu of All Definitions”. You will now have a dropdown at the top of your Parameter UI to change the version.

Game Tools | Maps Baker Sept. 16, 2020, 8:16 p.m.

Just for people coming to this post… Heightmap baking has been updated to provide more options for remapping.
The grid pattern is not a bug, but expected outcome as explained here: Link []