Paul Ambrosiussen

Ambrosiussen

About Me

Expertise
Developer
Location
United States of America

Connect

My Talks

obj-image GDC
Game Development Made Easy Using Houdini

My Tutorials

obj-image Quick Tips
Game Tools | Static Fracture Export
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Game Tools | Mesh Tiler
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Game Tools | LOD Hierarchy
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Game Dev Toolset Installation
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Game Tools | Physics Painter
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Game Tools | Terrain Tools

Recent Forum Posts

Can't get Static Fracture Export tool working April 2, 2018, 7 p.m.

Hey Brian,

Happy it solved your problem! As for the rotation, the default UE FBX importer has an checkbox called “Convert Scene” which will take care of that. But since you're not using that, it might skip that conversion step and not adjust the coordinate system. This HEngine page describes what happens: http://www.sidefx.com/docs/unreal/_coordinate_system.html [www.sidefx.com]

I know you're using FBX to do File I/O instead of HEngine, but it at least shows you how to fix it.

Paul

Can't get Static Fracture Export tool working March 29, 2018, 1:52 p.m.

You will be able to find it on the SideFX Tutorials page!

https://www.sidefx.com/tutorials/ [www.sidefx.com]

Paul

Can't get Static Fracture Export tool working March 29, 2018, 1:01 p.m.

Hi Brian,

Just wanted to let you know the revised version of the Static Fracture Export tool is now live in the Development branch on Github. (Meaning you can manually download it, or wait until we include it in the automated download system)

I will also create a tutorial video explaining what the tool is used for, including some information about the new parameters it features.

Paul