Paul Ambrosiussen

Ambrosiussen

About Me

Expertise
Developer
Location
United States

Paul Ambrosiussen is currently a Technical Artist and Game Tools Developer at SideFX Software. He finished his BASc in International Game Architecture and Design at NHTV University of Applied Sciences in Breda. Paul enjoys writing tools to support effective art-pipelines, and maintaining tool / workflow quality for the artists he is assisting. His goal is to help others create amazing things in a better, faster and more flexible way. He creates tutorials, gives live lectures, attends events, and presents custom workshops to customers.

Connect

My Talks

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Game Development Made Easy Using Houdini
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Rapid Level Creation for Unity Mobile
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Baking Texture & Masking Maps at Lightspeed!
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Quixel's Rebirth: World Building with Houdini & UE4

My Tutorials

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Game Tools | Maps Baker
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Alicevision Plugin
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Game Tools | Detail Mesh
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Lens Shaders for GameDev
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Game Tools | Marmoset Toolbag ROP
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Game Tools | Static Fracture Export

Recent Forum Posts

Game dev tool set - UV Peeler Nov. 11, 2019, 4:43 p.m.

Hi,

I think you're looking for the UV Flatten sop that was introduced in 17.0.
https://www.sidefx.com/docs/houdini/nodes/sop/uvflatten.html [www.sidefx.com]
https://vimeo.com/257186263 [vimeo.com]

Paul

Expose GameDevMapsBaker "Bake" button to game engines Nov. 11, 2019, 4:39 p.m.

Hi,

You probably need to mark the node Editable in your own HDA.
You can do that in the “Node” tab of your HDA. Please note however that this can bring some issues with it, but since you're not modifying the MapsBaker it should be fine for your purpose




Paul

Bake grid geometry in texture Oct. 30, 2019, 2:08 p.m.

Hey davide445,

That's definitely possible. I recommend you check out the Baking tools we ship for free!
https://www.sidefx.com/tutorials/game-tools-maps-baker/ [www.sidefx.com]

Paul