While the shipped PDG Deadline scheduler node was developed against Deadline 10, I am not sure if it will work with Deadline 6 out of the box. Since you have the farm already setup, you can do a quick test to see whether it works. In terms of setup, please see the Deadline node documentation:
https://www.sidefx.com/docs/houdini/nodes/top/deadlinescheduler.html [
www.sidefx.com]
In addition, in Houdini, you need to set the repository path and mounted folder on the Deadline scheduler node parm interface. Then set the $HFS/bin/hython and $HFS/bin/python paths properly (either directly on the node's parm interface if all machines are using same path, or through Deadline's Path Mapping window). See updated instructions here:
https://www.sidefx.com/forum/topic/62237/. [
www.sidefx.com]
If it doesn't work with Deadline 6, it should be fairly straightforward to create a custom version that does. I noticed that Deadline 6 uses job and plugin files to schedule the job, which the Deadline node creates automatically. It then calls deadlinecommand to schedule the job passing in the path to the 2 files. I would guess that only minimal changes are necessary to the shipped python script to work with Deadline 6. The code for the Deadline scheduler node is found in $HFS/houdini/pdg/types/schedulers/tbdeadline.py. You can copy this script, change the name, change the template name, then modify the plugin/job files and deadlinecommand call, as needed. Then place the new script in the PDG Python path, which is located in the home directory (e.g. /home/username/houdini17.5/pdg/types/ or C
Users/username/Documents/houdini17.5/pdg/types/). Restart Houdini, and the new scheduler should be available under the Schedulers tab in TOPs.
You can find more information about creating a custom scheduler here, in case you run into problems:
https://www.sidefx.com/docs/houdini/tops/custom_scheduler.html [
www.sidefx.com]