Hi, guys. I have first .fbx (T-pose), second .fbx - animation. I want import its in Houdini and “connect”.
Now I'm doing it now:
1. Import “T-pose” .fbx file in File/Import/Flimbox FBX
2. Import “Animation” .fbx file in File/Import/Flimbox FBX
3. Copy geometry node from “T-pose” to “Animation” subnet
4. Delete “T-pose” subnet
It's work, but if you work with several different animations,t-pose - it's not comfortable. So I have question:
Please tell me other variant for this task. Maybe I can do it in “Agent” node, or something else