It does not take an army of artists to make a crowd shot! This workshop is intended for generalists or small teams of versatile artists who wish to become familiar with the crowd toolset in Houdini. This three-part workshop covers the key concepts of a usual crowd workflow. Starting with rigging, we will see how to draw bones, capture a geometry and create a digital asset from our rig. Then, we will animate our character, set up agents and simulate the crowd. Finally, we will light, shade and render our scene.



Part 1 | Rigging


Part 2 | Agents & Simulation


Part 3 | Shading & Rendering


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