Hi,
In my HDA a node fails to cook, thus outputting no geometry at all.
When investigating I can see that one (and subsequent) nodes do throw an error, but when I MMB to see the error or display-flag the failing node, it immediately cooks fine. In fact, if I manually display the last node, the graph cooks correctly and the output is as expected. Yet everytime I change the parameters of the first nodes, the same node fails again, but cooks the expected output when manually forced to re-cook.
I included some screenshots to illustrate the problem. It currently completely breaks 75% of all cooks in Unity, any idea how to fix this? Thanks in advance