Hey y'all! Had a small roadblock and wanted to ask for some help. The goal is to get curves from Unreal to drive my terrain flattening/formation road tool, within my TOPS network. The issue I am having though is before even getting to unreal, and I am sure its just something dumb I am not seeing.
I've been following Kenny's Indie Gamedev tutorial series [www.sidefx.com] and am having an issue with the Geometry Import node not taking my Wedge attribute SOP path. The video I am getting issues on is the Multi-parms vid(#4)
I had noticed that Ari uses opinputpath in his geometry import tutorial [www.sidefx.com] but just wanted to ask if there was a proper method for me to go about.
Thanks so much for your help!