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<Description goes here>
パラメータ
Asset Variants
Instance Attribute
Variant Random Seed
Instance Variants
Variant Path #
Weight #
Scale #
Houdini Engine
Create Instance Attribute for Unreal Engine
Create Instance Attribute for Unity
Delete Original Instance Attribute
Point Transforms
Scale
Uniform Scale
Apply To
Scaling Pscale:
Scaling Scale:
Scaling Both:
Randomize Pscale
Min
Max
Noise Element Size
Noise Offset
Randomize Scale
Min
Max
Random Seed
Rotation
Initial Rotation
Attempt to Use Input N (and Up):
Attempt to Use Input Orient:
Reorientation
None:
Swap Up and Forward:
Align Up with Forward:
Spin Axis/Amount
X in Houdini (Side/Pitch):
Y in Houdini (Up/Yaw):
Z in Houdini (Forward/Roll):
Spin Amount Mode
Uniform:
Random:
From Attribute:
Spin Amount
Spin Amount Min
Spin Amount Max
Random Seed
Spin Amount Attribute
Randomize Rotation in 3D
Min
Max
Random Seed
Guide
Guide
Guide Scale
Gnomon
Unit Cubes
Visualize Variants
Cleanup
Point Attributes to Keep
ローカル変数
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