Motion paths in the animate state allow you to visualize the motion of controls as curves in 3D space and alter the curves in the viewport. The options for motion paths are in the settings HUD, Animate ▸ Motion Path tab.

To display the motion path for a control:

  1. Select the control in the animate state.

  2. In the settings HUD, Animate ▸ Motion Path tab, click Bind. The motion path for the control is displayed, and the keys on the control are displayed as dots on the motion path. These dots are the motion path controls.

    To display the entire motion path, turn off Limit Number of Frames. You could also control the visibility of the motion path using selection sets - the motion path is found in All Controls ▸ motionpath.

    Note

    A motion path can only be displayed for one control at a time.

  3. Move the motion path around by selecting the motion path controls and adjusting the handle:

    Motion paths

How-to

To...Do this

Create a motion path for a control

  1. Select the control in the animate state.

  2. In the settings HUD, Animate ▸ Motion Path tab, click Bind.

Remove a motion path

In the settings HUD, Animate ▸ Motion Path tab, click Unbind.

Move the motion path

Select the motion path control(s). A transform handle is displayed, which can be manipulated to move the selected keys on the motion path.

Display the entire motion path

In the settings HUD, Animate ▸ Motion Path tab, turn off Limit Number of Frames.

Limit the number of frames shown on the motion path

In the settings HUD, Animate ▸ Motion Path tab, turn on Limit Number of Frames, and adjust the Frames Before and Frames After values.

Turn on/off the display of the motion path

In the selection sets HUD/pane:

  • Toggle / for the motion path.

  • Toggle / for the motion path controls.

Change the size of the motion path ticks

In the settings HUD, Animate ▸ Motion Path tab, adjust the Path Width.

Change the size of the motion path controls

In the settings HUD, Animate ▸ Motion Path tab, adjust the Key Size.

KineFX

Overview

Preparing character elements

Rigging with APEX graphs

Building rig graphs with APEX Script

Rigging with rig components

Animating in the viewport

SOP-based animation

Deformation

Animation retargeting

Pre-H20

Panes

Appendix