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Overview ¶
The various functionalities, configurations, and settings for the animate state can be accessed through the following menus and HUDs:
The settings HUD is accessed by pressing ⌃ Ctrl + G while hovering over the viewport. It provides some of the same transform handle options as the context menu as well as options for baking and adding motion paths and constraints to your animation.
The parameters HUD is accessed by pressing G while hovering over the viewport. It allows you to change the transform component values (translate, rotate, scale) of the selected control, as well as some tool-specific parameters.
The handle parameters window is accessed by pressing P while hovering over the viewport. It provides options for configuring the look and functionality of the transform handle.
Context menu ¶
Settings HUD ¶
To bring up the settings HUD, press ⌃ Ctrl + G while hovering over the viewport. The top-level tabs in the settings HUD contain the general animation settings, baking settings, constraint settings, and tool-related settings.
Animation settings ¶
The following groups of settings are available within the Animate tab of the settings HUD:
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Transform Handle
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Motion Path
Transform handle ¶
Option |
Description |
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Mode |
Sets the transform handle mode. See the Xform Mode option in the context menu. |
Alignment |
Determines how the transform handles are aligned. See the Alignment option in the context menu. |
Change Mode Automatically |
When turned on, automatically changes the handle’s Xform Mode when a new control is selected. |
Use Gimbal Mode |
See the Gimbal Mode option in the context menu. |
Enforce Transform Limits |
When turned on, does not allow the controls to exceed the defined transform limits. See transform limits for more information. |
Show Transform Limits |
When turned on, displays the transform limits. |
Framing Zoom |
The amount of zoom to the selection when pressing F for framing. |
Motion path ¶
See motion paths for more information.
Option |
Description |
---|---|
Bind |
Creates a motion path for a control. |
Unbind |
Removes the motion path for a control. |
Path Width |
The size of the motion path ticks. |
Key Size |
The size of the motion path controls. |
Limit Number of Frames |
When turned on, limits the number of frames shown on the motion path. |
Frames Before |
When Limit Number of Frames is turned on, this is the number of frames to show on the motion path before the current frame. |
Frames After |
When Limit Number of Frames is turned on, this is the number of frames to show on the motion path after the current frame. |
Baking settings ¶
You can use the following settings in the Bake tab of the settings HUD to add keyframes to your controls.
Option |
Description |
---|---|
Bake Keys |
When Use Frame Range is turned off, Bake Keys adds keyframes for the selected control(s) on the entire frame range of the playbar timeline. When Use Frame Range is turned on, Bake Keys adds keyframes for the selected control(s) within the Frame Range values. If no controls are selected before clicking Bake Keys, keyframes are added on all the controls. |
Start Recording Poses |
Sets keyframes at the selected frames or over a frame range. After you click Start Recording Poses:
|
Use Frame Range |
When turned on, sets keyframes within the Frame Range. When turned off, sets keyframes over the entire frame range of the timeline. |
Frame Range |
When Use Frame Range is turned on, this is the range of frames to add keys to. |
Keep Existing Keys |
When turned off, the existing keys are replaced by the new keys. |
Essential Keys |
When using the dynamic motion tool, this adds keyframes at the most important points of the arc - the landing points, halfway up the arc on either side, and the peak of the arc. |
Resample Keys |
When turned on, adds keyframes at every Frame Interval. |
Frame Interval |
When Resample Keys is turned on, keyframes are added at this interval. |
Bake to New Layer |
When turned on, adds keyframes to a new animation layer. When turned off, adds keyframes to the base animation layer. |
Additive Layer |
When turned on, adds keyframes to an additive animation layer (the new layer adds to the base animation layer). When turned off, adds keyframes to an override layer (the new layer overrides the base animation). See animation layers for more information. |
Constraint settings ¶
See constraints for more information.
Parameters HUD ¶
To bring up the parameters HUD, press G while hovering over the viewport. The transform component values (translate, rotate, scale) of the selected control can be changed by typing in the textboxes or using the value ladder.
To select multiple parameters in the parameters HUD:
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Drag across multiple parameter names.
or
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Press ⌃ Ctrl or ⇧ Shift while selecting the parameter names.
The following buttons are available in the parameters HUD:
Resets all the default parameter values. To reset specific values, select multiple parameters and press .
When multiple controls are selected, snaps the selected controls to the position of the primary control (the control where the transform handle is placed).
Copies all the parameter values.
Pastes the copied parameter values:
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Select a control.
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Click
to copy all the parameter values.
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Select another control.
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Click
to paste the copied parameter values. To paste only certain parameter values, select the parameter(s) you want to replace and click
.
To... | Do this |
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Change multiple values at once |
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Set keyframes |
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Delete keys at the current frame |
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Delete keys at all the frames |
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Handle parameters window ¶
To bring up the handle parameters window, press P while hovering over the viewport.
Option |
Description |
---|---|
Handle Translate Step |
The step size to move the control when holding ⌃ Ctrl and moving the translate handle. |
Handle Rotate Step |
The number of degrees to rotate the control axes when holding ⌃ Ctrl and moving the rotate handle. |
Handle Scale Step |
The step size to scale the object when holding ⌃ Ctrl and adjusting the scale handle. |
Open Handle Preferences |
Opens the handle preferences window. You can also open this window by selecting Houdini’s Edit ▸ Preferences ▸ Handles. |
Pose Tools |
Select the animate tool to use. |
Use Click and Drag |
When turned on, allows you to click and drag controls in one step. When turned off, you need to first select the controls, then drag in the next mouse action. |
Use Skin Controls |
When turned on, allows the use of skin controls. |
Hide Control Groups |
When turned on, hides the |
Use Control XRay |
When turned on, controls are visible behind objects. |
XRay Strength |
Controls the opaqueness of controls behind objects. |
Hide Controls During Playback |
When turned on, hides the controls when playing back the animation. |
Hide Controls During Scrub |
When turned on, hides the controls when scrubbing along the playbar timeline. |
Hide Controls During Drag |
When turned on, hides the controls when dragging a control. |
HUD panel options ¶
The following options are available by clicking on the HUD panels in the animate state:
Title Visible
When turned on, the title of the HUD is visible.
Auto Resize
When turned on, the HUD panels are automatically resized when changing modes or showing/hiding parameters. This option is automatically turned off if the HUD is manually resized.
Auto Position
When turned on, and Unpin is also on, the HUD panels are brought up at the current mouse position. This option is automatically turned off if the HUD is manually moved.
When turned off, the HUD panels are brought up at their previous position.
Lock Position
When turned on, locks the position of the HUD panel. This can also be set using /
on the top right of the panel.
Minimize
When turned on, minimizes the HUD panel. This can also be set using /
on the top right of the panel.
Pin Left
When turned on, pins the HUD panel on the left side of the viewport.
Pin Right
When turned on, pins the HUD panel on the right side of the viewport.
Unpin
When turned on, and Auto Position is also on, the HUD panels are brought up at the current mouse position.
When turned on, and Auto Position is off, the HUD panels are brought up at their previous position.
Hide
Hides the HUD.