On this page

Node Sync is a feature for the Houdini Unreal Engine Plugin that enables sharing assets between Unreal and Houdini Session Sync. It works for Skeletal and static meshes.

You can send and receive data to and from Unreal without a dedicated HDA. It works with Static and Skeletal meshes as well as Actors.

Install Node Sync

Node Sync and Session Sync is included in the Houdini Engine plugin which can be installed using the Houdini Launcher or Houdini Engine For Unreal GitHub Repistory.

Follow the instructions on the Install Houdini Engine for Unreal page.

Launch Houdini with SessionSync

From Unreal, you can launch a new instance of Houdini with SessionSync.

In Unreal’s main toolbar, click Houdini Engine then Open Houdini Sync Session.

A new Houdini application opens.

Note

You can start, stop, and restart your Houdini session using the options in the Houdini Engine menu.

Learn more about Using SessionSync on its documentation page.

Send to Houdini

Send to Houdini allows you to send Skeletal and Static meshes from Unreal into Houdini.

  1. In the Content Browser, select your Skeletal or Static Mesh.

  2. Right-click and select Send to Houdini.

  3. In Houdini, your Skeletal or Static Mesh should appear.

You can select multiple meshes at one time and send them to Houdini.

You can also use the outliner to select your Skeletal or Static Meshes.

Fetch from Houdini

The Fetch from Houdini tool allows you to send your current Houdini output node into Unreal as a Skeletal or Static mesh.

  1. In Houdini, select the output node you want to export.

  2. Click CTRL + C to copy the node.

  3. In Unreal’s main toolbar, click Houdini Engine then Houdini Sync Session. A Houdini Engine window pops up.

  4. In the Houdini Node Path to Fetch section, paste your node.

  5. In the Name and Path Asset of Unreal, set your desired name and path. If you create a path that doesn’t exist, a new folder is created.

  6. Click Fetch. Your asset should appear in the content browser under the named folder.

Unreal

Getting started

Basics

Using Houdini Engine

Reference