Houdini 19.5 Unreal

Create a Session

How to setup a session

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To use Houdini Engine for Unreal, you need to create a Houdini Engine session. This loads the Houdini libraries, plugins, and sets up Houdini Engine to your preferences and environment variables.

You can create a session using two methods:

Remote Session

Remote sessions allow you to separate the Houdini Engine process from Unreal. When you use TCP Socket or Named Pipe or Domain Socket, you can create a session on a local machine or host it on another machine.

To access the remote session settings:

  • In Unreal’s main toolbar, click Houdini Engine then PluginSettings.

Note

You must restart Unreal Engine when you change the sesssion type or its configurations.

Setting

Description

Session Type

Selects the session type from the options the following options:

  • TCP Sockets

  • Named pipe or domain socket

  • None - Select this option to create a Houdini Engine sessions without a license

Server Host

For TCP Sockets session types. Enter the IP address or host name

Server Port

For TCP Sockets session types. Enter the server port

Server Pipe Name

For Named pipe or domain socket session types. Enter the server pipe name

Start Automatic Server

When on, the server automatically starts Houdini Engine when you open a session

Automatic Server Timeout

Enter the value in milliseconds before the server connection times out

TCP Socket

TCP Socket sessions allows Houdini Engine to process separately outside of the Unreal process.

You can auto-start the Houdini Engine server with TCP Socket sessions. You can also manually start the Houdini Engine server by entering the Server Host and Server Port information.

Named Pipe or Domain Socket

Named Pipe or Domain Socket allows Houdini Engine to process separately outside of the Unreal process.

This setting is recommended if you use the same local machine as the host server.

You can auto-start the Houdini Engine server with Named Pipe or Domain Socket sessions. You can also manually start the Houdini Engine server by entering the Server Pipe Name information.

None

The None setting prevents the plugin from creating a Houdini Engine session.

This can be useful to prevent a user from creating or modying Houdini Assets which requires a Houdini Engine license.

Create a local session

You can create a local Houdini Engine session in the main Houdini Engine menu.

To create a local session:

  • In Unreal’s main toolbar, select Houdini Engine then Create a session.

    • A Houdini Engine session connected pop-up appears in the bottom right of Unreal.

Create Session

Starts a new Houdini Engine session.

Connect Session

Connects to an existing Houdini Engine session.

Stop Session

Stops the current session.

Restart Session

Stops current session and starts a new one.

Unreal

Getting started

Basics

Using Houdini Engine

Reference