12 #ifndef __BM_InputSelector_h__ 
   13 #define __BM_InputSelector_h__ 
   37     virtual int          handleMouseWheelEvent(
UI_Event *event);
 
   40     virtual bool         handleDoubleClickEvent(
UI_Event *event);
 
   42     virtual void         handleNodeDeleted(
OP_Node &node);
 
   53     virtual void         setViewer(BM_View *viewer);
 
   56     virtual void         doRender(
RE_Render *
r, 
int x, 
int y, 
int ghost);
 
   70     virtual void         startSelecting();
 
   71     virtual void         stopSelecting();
 
   73     virtual const char  *cursor() 
const;
 
   82     const BM_View       &
baseViewer()
 const { 
return *myBaseViewer; }
 
   89                                          const char **) 
override;
 
   94     BM_View             *myBaseViewer;
 
   95     const char          *myBumpedCursor; 
 
const char * className() const override
 
GLuint const GLchar * name
 
virtual void initApplication(UI_Manager *uims, int argc, const char **argv)