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RE_Uniform.h
Go to the documentation of this file.
1
/*
2
* PROPRIETARY INFORMATION. This software is proprietary to
3
* Side Effects Software Inc., and is not to be reproduced,
4
* transmitted, or disclosed in any way without written permission.
5
*
6
* NAME: RE_Uniform.h (Library, C++)
7
*
8
* COMMENTS:
9
*/
10
11
#ifndef __RE_Uniform__
12
#define __RE_Uniform__
13
14
#include "
RE_API.h
"
15
16
#include <
UT/UT_Color.h
>
17
#include <
UT/UT_String.h
>
18
#include <
UT/UT_LinkList.h
>
19
#include "
RE_Types.h
"
20
#include "
RE_UniformNames.h
"
21
22
class
RE_Render
;
23
class
RE_Shader
;
24
25
// The members of this enumeration are used as indices into
26
// re_BuiltInUniform::theUniforms. Thus, changing this enumeration requires
27
// updating re_BuiltInUniform::theUniforms.
28
enum
RE_UniformBuiltIn
29
{
30
RE_UNIFORM_EMISSION
= 0,
31
RE_UNIFORM_SPECULAR
,
32
RE_UNIFORM_DIFFUSE
,
33
RE_UNIFORM_AMBIENT
,
34
35
RE_UNIFORM_MATERIAL_PASS
,
36
RE_UNIFORM_ALPHA_PASS
,
37
RE_UNIFORM_RENDER_PASS
,
38
RE_UNIFORM_MATERIAL_LAYER
,
39
RE_UNIFORM_MATERIAL_GROUP
,
40
RE_UNIFORM_MATERIAL_MASK
,
41
RE_UNIFORM_ALPHA_CUTOFF
,
42
RE_UNIFORM_SPLIT_GROUP
,
43
RE_UNIFORM_ONION_SKIN_GROUP
,
44
45
RE_UNIFORM_GHOST_COLOR
,
46
RE_UNIFORM_SELECT_COLOR
,
47
RE_UNIFORM_SELECT_SECOND_COLOR
,
48
RE_UNIFORM_SELECT_MODE
,
49
RE_UNIFORM_SELECT_INSTANCE
,
50
RE_UNIFORM_SELECTION_TYPE
,
51
RE_UNIFORM_FILL_SELECTION
,
52
RE_UNIFORM_COVERAGE_MASK
,
53
54
RE_UNIFORM_LIGHTING_ENABLED
,
55
RE_UNIFORM_LIGHT_MASK
,
56
RE_UNIFORM_REFLECT_ORIGIN
,
57
RE_UNIFORM_SCENE_IOR
,
58
59
RE_UNIFORM_VIEW_MATRIX
,
60
RE_UNIFORM_INV_VIEW_MATRIX
,
61
RE_UNIFORM_OBJECT_MATRIX
,
62
RE_UNIFORM_INV_OBJECT_MATRIX
,
63
RE_UNIFORM_NORMAL_MATRIX
,
64
RE_UNIFORM_PROJECT_MATRIX
,
65
RE_UNIFORM_INV_PROJECT_MATRIX
,
66
RE_UNIFORM_CAM_VIEW_MATRIX
,
67
RE_UNIFORM_CAM_PROJECT_MATRIX
,
68
RE_UNIFORM_OBJVIEW_MATRIX
,
69
RE_UNIFORM_SCREEN_SIZE
,
70
RE_UNIFORM_SAMPLES
,
71
RE_UNIFORM_IS_ORTHO
,
72
73
RE_UNIFORM_USE_DEPTH_MAP
,
74
RE_UNIFORM_DEPTH_MAP
,
75
RE_UNIFORM_DEPTH_PROJECT
,
76
RE_UNIFORM_DEPTH_RANGE
,
77
RE_UNIFORM_DEPTH_OFFSET
,
78
RE_UNIFORM_ZBUFFER_FAR
,
79
80
RE_UNIFORM_WIRE_OVER
,
81
RE_UNIFORM_WIRE_COLOR
,
82
RE_UNIFORM_WIRE_THICKNESS
,
83
RE_UNIFORM_CONST_COLOR
,
84
RE_UNIFORM_CONST_COLOR_MAP
,
85
RE_UNIFORM_USE_CONST_COLOR_MAP
,
86
87
RE_UNIFORM_DECORATION_SCALE
,
88
RE_UNIFORM_DECORATION_FONT_PARMS
,
89
RE_UNIFORM_DECORATION_VISIBILITY
,
90
RE_UNIFORM_DECORATION_LOCATE
,
91
RE_UNIFORM_DECORATION_INSTANCE
,
92
93
RE_UNIFORM_PRIM_DIVISOR
,
94
RE_UNIFORM_PRIM_BASE
,
95
RE_UNIFORM_VERTEX_OFFSET
,
96
RE_UNIFORM_SELECTION_BASE
,
97
RE_UNIFORM_INSTANCE_BASE
,
98
RE_UNIFORM_PRIM_CONSTANT_ID
,
99
RE_UNIFORM_USE_INSTANCE_PRIM_ID
,
100
101
RE_UNIFORM_PICK_BASE_ID
,
102
RE_UNIFORM_PICK_COMPONENT_ID
,
103
RE_UNIFORM_PICK_AREA
,
104
RE_UNIFORM_PICK_HAS_MAP
,
105
RE_UNIFORM_PICK_MAP
,
106
RE_UNIFORM_PICK_BUFFER_INFO
,
107
RE_UNIFORM_PICK_BUFFER
,
108
RE_UNIFORM_SNAP_DISTANCES
,
109
RE_UNIFORM_SNAP_PARMS
,
110
111
RE_UNIFORM_COLOR_RAMP
,
112
RE_UNIFORM_COLOR_RAMP_ENABLE
,
113
RE_UNIFORM_COLOR_RANGE
,
114
RE_UNIFORM_COLOR_IGNORE_GEO
,
115
116
RE_UNIFORM_UV_FILL_BACKFACES
,
117
RE_UNIFORM_UV_BACKFACES_COLOR
,
118
RE_UNIFORM_UV_BACKFACES_SEL_COLOR
,
119
RE_UNIFORM_UV_FILL_ALPHA
,
120
121
RE_UNIFORM_MAX_LOCATED_ID
,
122
RE_UNIFORM_MIN_LOCATED_ID
,
123
RE_UNIFORM_USE_LOCATED_MAP
,
124
RE_UNIFORM_LOCATED_MAP
,
125
126
RE_UNIFORM_NUM_BONE_TRANSFORMS
,
127
RE_UNIFORM_NUM_BLEND_SHAPES
,
128
RE_UNIFORM_BLEND_SHAPE_VERTEX_COUNT
,
129
130
RE_UNIFORM_COLOR_XFORM
,
131
RE_UNIFORM_COLOR_XFORM_REF_VEC
,
132
133
RE_UNIFORM_DEPTH_OCCLUSION
,
134
135
RE_UNIFORM_VISIBLE_FLAG
,
136
137
RE_UNIFORM_HAS_SCENE_ENV_MAP
,
138
139
RE_UNIFORM_BUILT_IN__count
140
};
141
#define RE_UNIFORM_CUSTOM RE_UNIFORM_BUILT_IN__count
142
143
// RE_Uniform::typeTypeSizes expects this ordering. If you modify this
144
// enumeration, make sure that you also modify 'theTypeSizes' initialization.
145
enum
RE_UniformType
146
{
147
RE_UNIFORM_INVALID
= -1,
148
RE_UNIFORM_FLOAT
= 0,
149
RE_UNIFORM_FLOAT_VEC2
,
150
RE_UNIFORM_FLOAT_VEC3
,
151
RE_UNIFORM_FLOAT_VEC4
,
152
RE_UNIFORM_DOUBLE
,
153
RE_UNIFORM_DOUBLE_VEC2
,
154
RE_UNIFORM_DOUBLE_VEC3
,
155
RE_UNIFORM_DOUBLE_VEC4
,
156
RE_UNIFORM_INT
,
157
RE_UNIFORM_INT_VEC2
,
158
RE_UNIFORM_INT_VEC3
,
159
RE_UNIFORM_INT_VEC4
,
160
RE_UNIFORM_UNSIGNED_INT
,
161
RE_UNIFORM_UNSIGNED_INT_VEC2
,
162
RE_UNIFORM_UNSIGNED_INT_VEC3
,
163
RE_UNIFORM_UNSIGNED_INT_VEC4
,
164
RE_UNIFORM_UNSIGNED_INT64
,
165
RE_UNIFORM_BOOL
,
166
RE_UNIFORM_BOOL_VEC2
,
167
RE_UNIFORM_BOOL_VEC3
,
168
RE_UNIFORM_BOOL_VEC4
,
169
RE_UNIFORM_FLOAT_MAT2
,
170
RE_UNIFORM_FLOAT_MAT3
,
171
RE_UNIFORM_FLOAT_MAT4
,
172
RE_UNIFORM_DOUBLE_MAT2
,
173
RE_UNIFORM_DOUBLE_MAT3
,
174
RE_UNIFORM_DOUBLE_MAT4
,
175
RE_UNIFORM_SAMPLER_1D
,
176
RE_UNIFORM_SAMPLER_2D
,
177
RE_UNIFORM_SAMPLER_3D
,
178
RE_UNIFORM_SAMPLER_CUBE
,
179
RE_UNIFORM_SAMPLER_RECTANGLE
,
180
RE_UNIFORM_SAMPLER_1D_ARRAY
,
181
RE_UNIFORM_SAMPLER_2D_ARRAY
,
182
RE_UNIFORM_SAMPLER_CUBE_ARRAY
,
183
RE_UNIFORM_SAMPLER_2D_MULTISAMPLE
,
184
RE_UNIFORM_SAMPLER_2D_SHADOW
,
185
RE_UNIFORM_SAMPLER_BUFFER
,
186
RE_UNIFORM_INT_SAMPLER_BUFFER
,
187
RE_UNIFORM_UNSIGNED_INT_SAMPLER_BUFFER
,
188
RE_UNIFORM_IMAGE_1D
,
189
RE_UNIFORM_IMAGE_2D
,
190
RE_UNIFORM_IMAGE_3D
,
191
RE_UNIFORM_IMAGE_CUBE
,
192
RE_UNIFORM_IMAGE_RECTANGLE
,
193
RE_UNIFORM_IMAGE_BUFFER
,
194
RE_UNIFORM_IMAGE_1D_ARRAY
,
195
RE_UNIFORM_IMAGE_2D_ARRAY
,
196
RE_UNIFORM_IMAGE_CUBE_MAP_ARRAY
,
197
RE_UNIFORM_IMAGE_2D_MULTISAMPLE
,
198
RE_UNIFORM_IMAGE_2D_MULTISAMPLE_ARRAY
,
199
RE_UNIFORM_IMAGE_INT_1D
,
200
RE_UNIFORM_IMAGE_INT_2D
,
201
RE_UNIFORM_IMAGE_INT_3D
,
202
RE_UNIFORM_IMAGE_INT_RECTANGLE
,
203
RE_UNIFORM_IMAGE_INT_CUBE
,
204
RE_UNIFORM_IMAGE_INT_BUFFER
,
205
RE_UNIFORM_IMAGE_INT_1D_ARRAY
,
206
RE_UNIFORM_IMAGE_INT_2D_ARRAY
,
207
RE_UNIFORM_IMAGE_INT_CUBE_MAP_ARRAY
,
208
RE_UNIFORM_IMAGE_INT_2D_MULTISAMPLE
,
209
RE_UNIFORM_IMAGE_INT_2D_MULTISAMPLE_ARRAY
,
210
RE_UNIFORM_IMAGE_UINT_1D
,
211
RE_UNIFORM_IMAGE_UINT_2D
,
212
RE_UNIFORM_IMAGE_UINT_3D
,
213
RE_UNIFORM_IMAGE_UINT_RECTANGLE
,
214
RE_UNIFORM_IMAGE_UINT_CUBE
,
215
RE_UNIFORM_IMAGE_UINT_BUFFER
,
216
RE_UNIFORM_IMAGE_UINT_1D_ARRAY
,
217
RE_UNIFORM_IMAGE_UINT_2D_ARRAY
,
218
RE_UNIFORM_IMAGE_UINT_CUBE_MAP_ARRAY
,
219
RE_UNIFORM_IMAGE_UINT_2D_MULTISAMPLE
,
220
RE_UNIFORM_IMAGE_UINT_2D_MULTISAMPLE_ARRAY
,
221
222
RE_UNIFORM_TYPE__count
223
};
224
225
class
RE_UniformStackEntry
;
226
227
class
RE_API
RE_Uniform
:
public
UT_LinkNode
228
{
229
public
:
230
// 'size' is the array size.
231
RE_Uniform
(
const
char
*
name
,
RE_UniformType
type
,
int
size
= 1);
232
RE_Uniform
(
RE_UniformBuiltIn
built_in,
int
size
);
233
~
RE_Uniform
()
override
;
234
235
bool
operator==
(
const
RE_Uniform
&uniform)
const
;
236
237
// Removes the array subscript "[]" from the end of 'name' if there is one
238
// and stores the result in 'out'.
239
static
void
getArrayNameAndIndex(
const
char
*str,
240
UT_String
&name_out,
241
int
*index_out);
242
243
// Appends an array subscript to the name of this uniform and stores the
244
// result in 'out'. Only call this method for array uniforms.
245
void
getIndexedName(
int
index
,
UT_WorkBuffer
&out)
const
;
246
//void getIndexedName(int index, UT_String &out)const;
247
248
const
UT_StringHolder
&
getName
()
const
{
return
myName; }
249
250
// getSize() returns the array size or 1 if this uniform is not an array.
251
// Note that GLSL allows arrays of size 1 so this method cannot be used
252
// to determine whether or not this uniform is an array.
253
int
getSize
()
const
{
return
myArraySize; }
254
RE_UniformType
getType
()
const
{
return
myType; }
255
RE_UniformBuiltIn
getBuiltInType
()
const
{
return
myUniformType; }
256
int
getByteSize
()
const
{
return
myValueBytes; }
257
int
getByteCapacity
()
const
{
return
myValueCapacity; }
258
259
// Get/set the value of this uniform. If this uniform is an array
260
// then 'index' specifies which array element value to return/set;
261
// otherwise, its ignored.
262
const
void
*getValue(
int
index=0)
const
;
263
void
*getValue(
int
index=0);
264
bool
setValue(
const
void
*
value
,
int
index=0);
265
bool
setValues(
const
void
*
value
);
266
267
int
getInt(
int
index=0)
const
;
268
fpreal
getFloat(
int
index=0)
const
;
269
270
// Return the color or alpha for (R,G,B,A) color values. Will assert if the
271
// uniform is not a color.
272
UT_Color
getColor(
int
index=0)
const
;
273
fpreal
getAlpha(
int
index=0)
const
;
274
275
UT_Vector2F
getVector2(
int
index=0)
const
;
276
UT_Vector3F
getVector3(
int
index=0)
const
;
277
UT_Vector4F
getVector4(
int
index=0)
const
;
278
279
UT_Vector3i
getVector3i(
int
index=0)
const
;
280
281
UT_Matrix3D
getMatrix3(
int
index=0)
const
;
282
UT_Matrix4D
getMatrix4(
int
index=0)
const
;
283
284
// Copy the values of 'copy' into this uniform. The type and size must
285
// match. Returns true if the value changed.
286
bool
copy
(
const
RE_Uniform
*
copy
);
287
288
// Copy the values in data into this uniform. The array must be at least
289
// as large as the value returned by getByteSize(). Returns true if the
290
// value changed.
291
bool
copyBytes(
const
void
*
data
);
292
293
// The version is incremented whenever the value of this uniform is
294
// changed. The version starts at 0.
295
int
getVersion
()
const
{
return
myVersion; }
296
297
void
setAutoGenerated
(
bool
gen
=
true
)
298
{ myAutoGeneratedFlag =
gen
; }
299
bool
isAutoGenerated
()
const
{
return
myAutoGeneratedFlag;}
300
301
// Returns an element of RE_UniformBuiltIn if the specified uniform's
302
// type, size, and name match the RE_UniformBuiltIn's type, size, and
303
// name and the uniform is supported for the specified language; otherwise,
304
// returns -1.
305
static
int
getBuiltIn(
const
RE_Uniform
*uniform,
306
int
languages =
307
RE_SHADER_LANGUAGE_ALL
);
308
static
int
getBuiltIn(
const
UT_StringHolder
&name,
309
RE_UniformType
type,
310
int
languages =
311
RE_SHADER_LANGUAGE_ALL
);
312
313
// Static member functions for retrieving information about built-in
314
// uniforms.
315
static
const
char
*getBuiltInName(
RE_UniformBuiltIn
built_in);
316
static
RE_UniformType
getBuiltInType(
RE_UniformBuiltIn
built_in);
317
318
static
void
initBuiltIns();
319
320
// Specify that a given uniform object should represent a given built-in
321
// uniform. After a built-in has been registered, calling getBuiltIn(int)
322
// returns the registered uniform object. By specifying a uniform object
323
// when calling unregisterBuilInt(), the built-in will only be unregistered
324
// if the currently registered uniform object matches the specified object.
325
static
void
registerBuiltIn(
RE_Render
*
r
,
326
RE_UniformBuiltIn
built_in,
327
const
RE_Uniform
&uniform);
328
329
// A convenience version for single-index variables. 'data' must match the
330
// uniform's data type.
331
static
void
registerBuiltIn(
RE_Render
*
r
,
332
RE_UniformBuiltIn
built_in,
333
const
void
*
data
=
nullptr
);
334
335
// Assign a new value to a previous registered uniform.
336
static
bool
assignBuiltIn(
RE_Render
*
r
,
337
RE_UniformBuiltIn
built_in,
338
const
void
*
data
);
339
340
// Assign a range of values to a previously registered uniform array.
341
// Element zero passed in 'data' always corresponds to element 'start' in
342
// the uniform.
343
static
bool
assignBuiltInArray(
RE_Render
*
r
,
344
RE_UniformBuiltIn
built_in,
345
const
void
*
data
,
346
int
start
,
347
int
num);
348
349
// Remove the uniform. If registerBuiltIn was called, the unform is unbound
350
// only. If assignBuiltIn was called, the uniform is unbound and deleted.
351
static
void
unregisterBuiltIn(
RE_Render
*
r
,
352
RE_UniformBuiltIn
built_in);
353
354
void
print
()
const
;
355
356
// For RE_Shader - caching of uniform index in the uniform.
357
void
storeShaderUniformIndex(
const
RE_Shader
*sh,
358
int
index)
const
;
359
int
getShaderUniformIndex(
const
RE_Shader
*sh)
const
;
360
361
void
copyTo(
RE_UniformStackEntry
&entry)
const
;
362
void
copyFrom(
const
RE_UniformStackEntry
&entry);
363
364
365
static
int
getVectorSize(
RE_UniformType
type);
366
static
bool
isFloat(
RE_UniformType
type);
367
static
bool
isInt(
RE_UniformType
type);
368
static
bool
isSampler(
RE_UniformType
type);
369
static
bool
isImage
(
RE_UniformType
type);
370
371
private
:
372
static
const
int
theTypeSizes[
RE_UNIFORM_TYPE__count
];
373
UT_StringHolder
myName;
374
RE_UniformType
myType;
375
int
myArraySize;
376
int
myValueBytes;
377
int
myValueCapacity;
378
int
myVersion;
379
char
*myValues;
380
bool
myAutoGeneratedFlag;
381
RE_UniformBuiltIn
myUniformType;
382
383
// uniform index caching
384
mutable
int
myStoredIndex;
385
mutable
int
myStoredShaderSerial;
386
mutable
exint
myStoredShaderID;
387
};
388
389
class
RE_UniformStackEntry
390
{
391
public
:
392
RE_UniformStackEntry
()
393
:
myByteSize
(0),
myArraySize
(0),
myVersion
(0),
myData
(nullptr) {}
394
~RE_UniformStackEntry
()
395
{
396
if
(
myData
)
397
free(
myData
);
398
}
399
400
void
*
myData
;
401
int
myVersion
;
402
int
myArraySize
;
403
int
myByteSize
;
404
};
405
406
#endif
RE_UNIFORM_HAS_SCENE_ENV_MAP
Definition:
RE_Uniform.h:137
RE_UniformStackEntry::RE_UniformStackEntry
RE_UniformStackEntry()
Definition:
RE_Uniform.h:392
RE_UNIFORM_UNSIGNED_INT_SAMPLER_BUFFER
Definition:
RE_Uniform.h:187
RE_UNIFORM_PICK_BUFFER
Definition:
RE_Uniform.h:107
RE_UNIFORM_SELECT_INSTANCE
Definition:
RE_Uniform.h:49
RE_Uniform::getType
RE_UniformType getType() const
Definition:
RE_Uniform.h:254
UT_Matrix3T< fpreal64 >
RE_UNIFORM_BOOL_VEC3
Definition:
RE_Uniform.h:167
RE_Uniform::getBuiltInType
RE_UniformBuiltIn getBuiltInType() const
Definition:
RE_Uniform.h:255
RE_UNIFORM_USE_INSTANCE_PRIM_ID
Definition:
RE_Uniform.h:99
RE_UNIFORM_FLOAT_MAT3
Definition:
RE_Uniform.h:170
RE_UNIFORM_SAMPLER_2D_MULTISAMPLE
Definition:
RE_Uniform.h:183
UT_Matrix4T< fpreal64 >
RE_UNIFORM_IMAGE_UINT_1D
Definition:
RE_Uniform.h:210
RE_UNIFORM_VIEW_MATRIX
Definition:
RE_Uniform.h:59
RE_UNIFORM_BOOL_VEC2
Definition:
RE_Uniform.h:166
RE_UNIFORM_IMAGE_INT_RECTANGLE
Definition:
RE_Uniform.h:202
RE_UNIFORM_SELECT_COLOR
Definition:
RE_Uniform.h:46
RE_UNIFORM_OBJVIEW_MATRIX
Definition:
RE_Uniform.h:68
RE_UNIFORM_BLEND_SHAPE_VERTEX_COUNT
Definition:
RE_Uniform.h:128
RE_Uniform
Definition:
RE_Uniform.h:227
RE_API.h
RE_UNIFORM_IMAGE_UINT_CUBE
Definition:
RE_Uniform.h:214
UT_WorkBuffer
Definition:
UT_WorkBuffer.h:73
RE_UNIFORM_DECORATION_FONT_PARMS
Definition:
RE_Uniform.h:88
RE_UNIFORM_FLOAT_VEC4
Definition:
RE_Uniform.h:151
RE_UNIFORM_IMAGE_UINT_BUFFER
Definition:
RE_Uniform.h:215
RE_API
#define RE_API
Definition:
RE_API.h:10
RE_UNIFORM_INT_SAMPLER_BUFFER
Definition:
RE_Uniform.h:186
RE_UNIFORM_IMAGE_RECTANGLE
Definition:
RE_Uniform.h:192
RE_UNIFORM_IMAGE_2D_MULTISAMPLE_ARRAY
Definition:
RE_Uniform.h:198
RE_UNIFORM_DIFFUSE
Definition:
RE_Uniform.h:32
RE_UNIFORM_SAMPLER_1D_ARRAY
Definition:
RE_Uniform.h:180
Filesystem::copy
OIIO_UTIL_API bool copy(string_view from, string_view to, std::string &err)
RE_UNIFORM_IMAGE_INT_3D
Definition:
RE_Uniform.h:201
start
GLuint start
Definition:
glcorearb.h:475
RE_UNIFORM_COVERAGE_MASK
Definition:
RE_Uniform.h:52
RE_UNIFORM_LIGHT_MASK
Definition:
RE_Uniform.h:55
RE_UNIFORM_INT_VEC2
Definition:
RE_Uniform.h:157
RE_UNIFORM_LOCATED_MAP
Definition:
RE_Uniform.h:124
RE_UNIFORM_EMISSION
Definition:
RE_Uniform.h:30
RE_UNIFORM_FILL_SELECTION
Definition:
RE_Uniform.h:51
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RE
RE_Uniform.h
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