22 #ifndef _TS_QUADRIC_H_
23 #define _TS_QUADRIC_H_
48 void sphere(
const UT_Vector3 ¢er,
float radius = 1.0F);
64 #endif // _TS_QUADRIC_H_
vint4 max(const vint4 &a, const vint4 &b)
OIIO_FORCEINLINE const vint4 & operator/=(vint4 &a, const vint4 &b)
GLuint GLenum GLenum transform
UT_Matrix4T< float > UT_Matrix4
OIIO_FORCEINLINE const vint4 & operator+=(vint4 &a, const vint4 &b)
HUSD_API bool eval(VtValue &val, T &ret_val)
const Vec2< S > & operator*=(Vec2< S > &v, const Matrix33< T > &m)
GLdouble GLdouble GLdouble r
OIIO_FORCEINLINE const vint4 & operator-=(vint4 &a, const vint4 &b)
vint4 min(const vint4 &a, const vint4 &b)