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| void | build (const GEO_Detail *gdp, const GA_PointGroup *ptgroup=NULL, bool enable_multithreading=true) |
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| void | build (const GEO_Detail *gdp, const GA_PointGroup *ptgroup, const char *attrib, bool enable_multithreading=true) |
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| void | build (const GEO_Detail *gdp, const GA_PointGroup *ptgroup, const char *attrib, const char *radattrib, fpreal radscale, bool enable_multithreading=true) |
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| void | build (const UT_Vector3Array &pts, bool enable_multithreading=true) |
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| void | build (const UT_Vector3Array &pts, const GA_IndexArray &idx, bool enable_multithreading=true) |
| |
| | GEO_PointTreeT () |
| |
| | ~GEO_PointTreeT () override |
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| void | build (const UT_Vector3Array &pts, bool enable_multithreading=true) |
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| void | build (const UT_Vector3Array &pts, const IdxArrayType &idx, bool enable_multithreading=true) |
| |
| virtual void | clear () |
| | Clears out the tree, leaving it with no entries. More...
|
| |
| int | entries () const |
| | Returns the number of actual points in the tree. More...
|
| |
| virtual int64 | getMemoryUsage (bool inclusive=true) const |
| | Returns the amount of memory used by this tree. More...
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| |
| IdxType | findNearestIdx (const UT_Vector3 &pt) |
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| IdxType | findNearestIdx (const UT_Vector3 &pt, fpreal maxdist) |
| |
| IdxType | findNearestIdxQueue (const UT_Vector3 &pt, ut_KDPQueue &q, fpreal maxdist=1e18f, bool wrapunitcube=false) |
| | This uses a pre-built queue to reduce memory allocation. More...
|
| |
| int | findAllCloseIdx (const UT_Vector3 &pt, fpreal maxdist, IdxArrayType &list) |
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| int | findAllCloseIdxQueue (const UT_Vector3 &pt, ut_KDPQueue &queue, fpreal maxdist, IdxArrayType &list) |
| | Creates a search queue useful for findAll queries. More...
|
| |
| int | findAllInTubeIdx (const UT_Vector3 &pt, const UT_Vector3 &dir, fpreal radius, IdxArrayType &list) |
| | Find all of the points inside the given tube. More...
|
| |
| void | setPointTransform (const UT_DMatrix4 &xform) |
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| void | ensureTreeBuilt () |
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| void | buildIfNeeded (bool enable_multithreading=true) override |
| | This must be called before querying, to build and balance the tree. More...
|
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| void | setBalancer (ut_KDBalancer balance) |
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| void | setMaxLeafNodes (int max_leaf_nodes) |
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| void | append (const UT_Vector3 &pt, IdxType idx, bool auto_rebalance=false) |
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| void | append (const UT_Vector3 &pt) |
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| void | appendPtRadius (const UT_Vector3 &pt, fpreal radius, IdxType idx, bool auto_rebalance=false) |
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| void | appendPtRadius (const UT_Vector3 &pt, fpreal radius) |
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| int | findNearestGroupIdx (const UT_Vector3 &pt, fpreal maxdist, int groupsize, IdxArrayType &group, UT_FloatArray &groupdist) |
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| int | findNearestGroupIdxQueue (const UT_Vector3 &pt, fpreal maxdist, int groupsize, IdxArrayType &group, UT_FloatArray &groupdist, ut_KDPQueue &q, bool wrapunitcube=false) |
| | This uses a pre-built queue to reduce memory allocation. More...
|
| |
|
| enum | ut_KDBalancer { UT_KD_MEDIAN,
UT_KD_SAH,
UT_KD_CENTROID
} |
| | KD Tree balancing algorithms. See setBalancer. More...
|
| |
| int | comparePosition (int idx0, int idx1, int dim) const override |
| | These are used by KDTree: More...
|
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| const float * | getP (int idx) const override |
| | Return the position associated with the given point. More...
|
| |
| bool | pointsHaveRadius () const override |
| | These are used if the user adds points with radii. More...
|
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| fpreal | getRadius (int idx) const override |
| | Return the radius associated with the point in question. More...
|
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| void | updateKDTree (bool enablemultithread=true) |
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| void | dirtyKDTree () |
| | Marks the kd tree as out of date. More...
|
| |
| void | clearPointTransform () |
| | Clears the myPointTransform member data. More...
|
| |
| int | getHead () const |
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| bool | isValid (int node, const UT_KDTubeQuery &) const |
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| bool | isValid (int node, const UT_KDLineQuery &) const |
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| bool | isValid (int node, const UT_KDTriQuery &) const |
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| bool | isValid (int node, const UT_KDTetQuery &) const |
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| bool | isValid (int node, const UT_KDQueryPtUnitWrap &) const |
| |
| template<typename QueryPoint > |
| int | findClosest (ut_KDPQueue &list, const QueryPoint &pt) |
| |
| template<typename QueryPoint > |
| void | recurseFind (ut_KDPQueue &list, const QueryPoint &pt, int split, int lo, int hi) const |
| |
| template<typename QueryPoint > |
| void | recurseFindTube (ut_KDPQueue &list, const QueryPoint &pt, int split, int lo, int hi) const |
| |
| template<typename QueryPoint > |
| void | recurseFindTri (ut_KDPQueue &list, const QueryPoint &pt, int split, int lo, int hi) const |
| |
| template<typename QueryPoint > |
| void | findInLeaf (ut_KDPQueue &list, const QueryPoint &pt, int lo, int hi, int invalid_limit, int &invalid) const |
| |
| bool | isBalanced () const |
| |
| void | traverseRecursive (Visitor &visitor, int split, int nodeid, UT_BoundingBox &box, int lo, int hi) |
| |
| void | computeBox (int start_index=0) |
| |
| bool | isBoxClose (const fpreal *P, fpreal qd, fpreal r) const |
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| void | balance (bool enable_multithreading=true) |
| |
| void | balanceSet (int &split, fpreal &radius, int *list, int entries, fpreal *boxmin, fpreal *boxmax, UT_Lock *splitlock) |
| |
| | UT_KDTree (int dim=3, size_t size=0) |
| |
| virtual | ~UT_KDTree () |
| |
| int64 | getMemoryUsage (bool inclusive) const |
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| void | setEntries (size_t size) |
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| size_t | getEntries () const |
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| void | growEntries (size_t amount) |
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| size_t | getRebalanceCount () const |
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| void | setRebalanceCount (size_t count) |
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| void | setBalancer (ut_KDBalancer balance) |
| |
| void | setMaxLeafNodes (int max_leaf_nodes) |
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| void | flagDirty () |
| |
| virtual bool | isValid (int) const |
| | Returns whether the given index should be considered in searches. More...
|
| |
| virtual bool | isValid (int idx, const UT_KDQueryPt &) const |
| |
| virtual int | getInvalidLimit (int maxn) const |
| |
| template<typename QueryPoint > |
| int | findClosest (const QueryPoint &pt, fpreal max_distance_squared) |
| |
| template<typename QueryPoint > |
| int | findClosestQueue (const QueryPoint &pt, ut_KDPQueue &queue, fpreal max_distance_squared) |
| |
| template<typename QueryPoint > |
| int | findClosest (UT_IntArray &list, const QueryPoint &pt, fpreal max_distance_squared, int max_nodes, bool sorted=true) |
| |
| template<typename QueryPoint > |
| int | findClosestQueue (UT_IntArray &list, const QueryPoint &pt, ut_KDPQueue &q, fpreal max_distance_squared, int max_nodes, bool sorted=true) |
| |
| template<typename QueryPoint > |
| int | findClosest (UT_IntArray &list, UT_FloatArray &dist, const QueryPoint &pt, fpreal max_distance_squared, int max_nodes, bool sorted=true) |
| |
| template<typename QueryPoint > |
| int | findClosestQueue (UT_IntArray &list, UT_FloatArray &dist, const QueryPoint &pt, ut_KDPQueue &q, fpreal max_distance_squared, int max_nodes, bool sorted=true) |
| |
| template<typename QueryPoint > |
| int | findNClosest (UT_IntArray &list, const QueryPoint &pt, int max_nodes) |
| |
| template<typename QueryPoint > |
| int | findAllClosest (UT_IntArray &list, const QueryPoint &pt, fpreal max_distance_squared) |
| |
| void | traverse (Visitor &visitor) |
| |
| void | filterVolume (VolumeData &data, const UT_Vector3 &pos, const UT_Filter &filter, const AggregateVolume &aggdata, int max_nodes) |
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| const fpreal * | getBoxMin () |
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| const fpreal * | getBoxMax () |
| |
| static ut_KDPQueuePtr | createQueue () |
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| UT_DMatrix4 * | myPointTransform |
| |
| IdxArrayType | myIndexList |
| | This is the mapping from the KD entries into the GDP numbers. More...
|
| |
| UT_Vector3Array | myPointList |
| | The list of all the points. More...
|
| |
| UT_FloatArray | myRadii |
| | List of radii for each pont. More...
|
| |
| bool | myIsKDTreeDirty |
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| fpreal | myBMin [UT_KD_MAXDIM] |
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| fpreal | myBMax [UT_KD_MAXDIM] |
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| int * | myList |
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| UT_Array< KDSplit > | mySplits |
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| UT_Lock | myLock |
| | For protecting tree balancing and bounding box computation. More...
|
| |
| size_t | myEntries |
| | This marks the number of entries that have been added to our tree. More...
|
| |
| size_t | myFullEntries |
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| size_t | myRebalanceCount |
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| int | myDim |
| |
| int | myMaxLeafNodes |
| |
| bool | myBalanced |
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| bool | myBoxComputed |
| |
| bool | myHasRadius |
| | A faster way to evaluate pointsHaveRadius() at runtime. More...
|
| |
| ut_KDBalancer | myBalancer |
| |
GEO_PointTree is a position tree use to accelerate lookups based by point number (GA_Index).
Definition at line 287 of file GEO_PointTree.h.