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| | TEXMAP_PARM (DiffuseMap, DiffuseID) |
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| | TEXMAP_PARM (EmissionMap, EmissionID) |
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| | MATPARM (fpreal32, Intensity) |
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| void | setUDIM (const UT_Vector4i &udim) |
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| void | update (const GR_MaterialParms &options) override |
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| bool | initMaterialSetForRender (RV_Render *r, RV_ShaderProgramBase *shader, bool &created) override |
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| bool | initBlocks (RV_Render *r, const GR_DisplayOption *opts) override |
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| void | dirtyTextures () override |
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| MaterialType | type () const |
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| int | getNodeID () const |
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| void | setNodeID (int id) |
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| UT_StringHolder | getNodePath () const |
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| void | setTimeDependent (bool timedep, fpreal t=0.0) |
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| void | setOPTimeDependent (bool timedep, fpreal t=0.0) |
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| bool | isTimeDependent () const |
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| bool | isOPTimeDependent () const |
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| fpreal | getCurrentTime () const |
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| bool | isDirty (fpreal time) |
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| void | dirty (bool dirty=true) |
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| bool | isTextured () const |
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| void | setTextured (bool has_tex) |
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| bool | hasUDIM () const |
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| void | setHasUDIM (bool has_udim) |
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| bool | hasDisplacement () const |
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| void | setHasDisplacement (bool has_disp) |
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| bool | needsUVs () const |
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| void | setNeedsUVs (bool uvs) |
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| bool | needsTangents () const |
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| void | setNeedsTangents (bool tan) |
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| bool | isTransparent () const |
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| void | setTransparent (bool has_tex) |
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| bool | texturesLoaded () const |
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| void | setTexturesLoaded (bool loaded) |
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| bool | bindWithoutUpdate (RV_Render *r, RV_ShaderProgramBase *shader, const GR_DisplayOption *opts, bool for_curve=false) |
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| bool | bind (RV_Render *r, RV_ShaderProgramBase *shader, const GR_DisplayOption *opts, bool for_curve=false) |
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| virtual bool | bindForCompute (RV_Render *r, RV_ShaderProgramBase *shader, const GR_DisplayOption &opts) |
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| bool | checkCompatible (RV_Render *r, RV_ShaderProgramBase *sh, bool for_curve=false) const |
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| bool | bindSets (RV_Render *r, RV_ShaderProgramBase *shader, bool for_curve) |
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| DEP_MicroNode & | dependencies () |
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| virtual RV_ShaderProgram * | getSurfaceShader () const |
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| virtual RV_ShaderProgram * | getCurveShader () const |
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| virtual RV_ShaderCompute * | getDisplaceShader () const |
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| bool | opDependenciesDirty () const |
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| void | clearOpDependenciesDirty () |
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| const UT_Set< int > | opDependencies () const |
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| void | setOverrides (const UT_Options *overrides) |
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| const UT_Options * | getOverrides () const |
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| void | setFallbacks (const UT_Options *attrib_fallbacks) |
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| const UT_Options * | getFallbacks () const |
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| void | setExtraInputs (const UT_StringMap< InputType > &extra_inputs) |
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| const UT_StringMap< InputType > & | extraInputs () const |
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| const UT_StringHolder & | name () const |
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| exint | id () const |
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| int64 | getVersion () const |
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| void | setVersion (int64 v) |
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| void | incref () |
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| void | decref () |
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| void | setName (const UT_StringHolder &name) |
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| void | setID (int id) |
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More of a builtin material for the MatCap display mode.
Definition at line 163 of file GR_MaterialTypes.h.