#include <GR_VolumeRender.h>
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| | GR_VolumeSlice (const UT_Vector3Array &points, const UT_Vector3Array &texcoords, GR_TextureRef volume, bool selected, bool motion, bool normal, fpreal32 zinc) |
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| | GR_VolumeSlice (fpreal depth, fpreal slice) |
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| void | setDepth (const UT_Matrix4D &proj) |
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| void | setMesh (const UT_Vector3Array &points, const UT_Vector3Array &texcoords) |
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| void | setVolume (GR_TextureRef vol_tex) |
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| void | setInc (fpreal32 i) |
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| void | setFlags (int select, bool motion, bool normal) |
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| void | setObjectXform (const UT_SharedPtr< UT_Matrix3D > &object) |
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| void | setFog (fpreal depth, fpreal slice) |
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| fpreal32 | depth () const |
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| int | triCount () const |
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| void | createSlice (UT_Vector3FArray &pos, UT_Vector3FArray &texcoord, UT_IntArray &draw_mode, UT_Array< GR_TextureRef > &tex, UT_IntArray &draw_count, UT_FloatArray &zincs, UT_FloatArray &depth, bool show_selection, UT_ValArray< UT_SharedPtr< UT_Matrix3D >> *obj_mats=nullptr) const |
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Definition at line 117 of file GR_VolumeRender.h.
| GR_VolumeSlice::GR_VolumeSlice |
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fpreal |
depth, |
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fpreal |
slice |
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) |
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inline |
| fpreal32 GR_VolumeSlice::depth |
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const |
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inline |
| void GR_VolumeSlice::setFlags |
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int |
select, |
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bool |
motion, |
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bool |
normal |
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) |
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inline |
| int GR_VolumeSlice::triCount |
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const |
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inline |
The documentation for this class was generated from the following file: