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HdStLight Class Referencefinal

#include <light.h>

+ Inheritance diagram for HdStLight:

Public Member Functions

HDST_API HdStLight (SdfPath const &id, TfToken const &lightType)
HDST_API ~HdStLight () override
HDST_API void Sync (HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits) override
 Synchronizes state from the delegate to this object. More...
HDST_API void Finalize (HdRenderParam *renderParam) override
HDST_API VtValue Get (TfToken const &token) const
 Accessor for tasks to get the parameters cached in this object. More...
HDST_API HdDirtyBits GetInitialDirtyBitsMask () const override
- Public Member Functions inherited from HdLight
HD_API HdLight (SdfPath const &id)
virtual HD_API ~HdLight ()
- Public Member Functions inherited from HdSprim
HD_API HdSprim (SdfPath const &id)
virtual HD_API ~HdSprim ()
SdfPath constGetId () const

Additional Inherited Members

- Public Types inherited from HdLight
enum  DirtyBits : HdDirtyBits {
  Clean = 0, DirtyTransform = 1 << 0, DirtyParams = 1 << 1, DirtyShadowParams = 1 << 2,
  DirtyCollection = 1 << 3, DirtyResource = 1 << 4, AllDirty

Detailed Description

A light model for use in Storm. Note: This class simply stores the light parameters and relies on an external task (HdxSimpleLightTask) to upload them to the GPU.

Definition at line 44 of file light.h.

Constructor & Destructor Documentation

HDST_API HdStLight::HdStLight ( SdfPath const id,
TfToken const lightType 
HDST_API HdStLight::~HdStLight ( )

Member Function Documentation

HDST_API void HdStLight::Finalize ( HdRenderParam renderParam)

Finalizes object resources. This function might not delete resources, but it should deal with resource ownership so that the sprim is deletable.

Reimplemented from HdSprim.

HDST_API VtValue HdStLight::Get ( TfToken const token) const

Accessor for tasks to get the parameters cached in this object.

HDST_API HdDirtyBits HdStLight::GetInitialDirtyBitsMask ( ) const

Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim. Typically this would be all dirty bits.

Implements HdSprim.

HDST_API void HdStLight::Sync ( HdSceneDelegate sceneDelegate,
HdRenderParam renderParam,
HdDirtyBits dirtyBits 

Synchronizes state from the delegate to this object.

Implements HdSprim.

The documentation for this class was generated from the following file: