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HdxAovInputTask Class Reference

#include <aovInputTask.h>

+ Inheritance diagram for HdxAovInputTask:

Public Member Functions

HDX_API HdxAovInputTask (HdSceneDelegate *delegate, SdfPath const &id)
 
HDX_API ~HdxAovInputTask () override
 
bool IsConverged () const override
 Hooks for progressive rendering. More...
 
HDX_API void Prepare (HdTaskContext *ctx, HdRenderIndex *renderIndex) override
 
HDX_API void Execute (HdTaskContext *ctx) override
 
- Public Member Functions inherited from HdxTask
HDX_API HdxTask (SdfPath const &id)
 
HDX_API ~HdxTask () override
 
HDX_API void Sync (HdSceneDelegate *delegate, HdTaskContext *ctx, HdDirtyBits *dirtyBits) overridefinal
 
- Public Member Functions inherited from HdTask
HD_API HdTask (SdfPath const &id)
 
virtual HD_API ~HdTask ()
 
virtual HD_API const
TfTokenVector
GetRenderTags () const
 
SdfPath constGetId () const
 
virtual HD_API HdDirtyBits GetInitialDirtyBitsMask () const
 

Protected Member Functions

HDX_API void _Sync (HdSceneDelegate *delegate, HdTaskContext *ctx, HdDirtyBits *dirtyBits) override
 
- Protected Member Functions inherited from HdxTask
HDX_API void _ToggleRenderTarget (HdTaskContext *ctx)
 
HDX_API void _ToggleDepthTarget (HdTaskContext *ctx)
 
HDX_API void _SwapTextures (HdTaskContext *ctx, const TfToken &textureToken, const TfToken &textureIntermediateToken)
 
HDX_API Hgi_GetHgi () const
 
- Protected Member Functions inherited from HdTask
template<class T >
bool _GetTaskParams (HdSceneDelegate *delegate, T *outValue)
 
HD_API TfTokenVector _GetTaskRenderTags (HdSceneDelegate *delegate)
 

Additional Inherited Members

- Static Protected Member Functions inherited from HdTask
static HD_API bool _HasTaskContextData (HdTaskContext const *ctx, TfToken const &id)
 Check if the shared context contains a value for the given id. More...
 
template<class T >
static bool _GetTaskContextData (HdTaskContext const *ctx, TfToken const &id, T *outValue)
 
template<class T >
static T _GetDriver (HdTaskContext const *ctx, TfToken const &driverName)
 

Detailed Description

A task for taking input AOV data comming from a render buffer that was filled by render tasks and converting it to a HgiTexture. The aov render buffer can be a GPU or CPU buffer, while the resulting output HgiTexture will always be a GPU texture.

The HgiTexture is placed in the shared task context so that following tasks maybe operate on this HgiTexture without having to worry about converting the aov data from CPU to GPU.

Definition at line 45 of file aovInputTask.h.

Constructor & Destructor Documentation

HDX_API HdxAovInputTask::HdxAovInputTask ( HdSceneDelegate delegate,
SdfPath const id 
)
HDX_API HdxAovInputTask::~HdxAovInputTask ( )
override

Member Function Documentation

HDX_API void HdxAovInputTask::_Sync ( HdSceneDelegate delegate,
HdTaskContext ctx,
HdDirtyBits dirtyBits 
)
overrideprotectedvirtual

Implements HdxTask.

HDX_API void HdxAovInputTask::Execute ( HdTaskContext ctx)
overridevirtual

Execute Phase: Runs the task.

The execution phase should trigger render delegate processing, such as issuing draw commands.

Task execution is non-parallel and ordered.

The task context is the same as used by the prepare step and is used for inter-task communication.

Implements HdTask.

bool HdxAovInputTask::IsConverged ( ) const
overridevirtual

Hooks for progressive rendering.

Reimplemented from HdxTask.

HDX_API void HdxAovInputTask::Prepare ( HdTaskContext ctx,
HdRenderIndex renderIndex 
)
overridevirtual

Prepare Phase: Resolve bindings and manage resources.

The Prepare phase happens before the Data Commit phase. All tasks in the task list get called for every execute. At this time all Tasks and other prims have completed the phase synced.

This is an opportunity for the task to pull data from other prims (such as a camera prim) by querying the render index.

The task can also use the phase to create, register and update temporary resources with the resource registry or other render delegate specific mechanism.

Tasks are always "Prepared" in execution order.

Inter-task communication is achievable via the task context. The same task context is used for the prepare and execution phases. Data in the task context isn't guaranteed to persist across calls to HdEngine::Execute().

Implements HdTask.


The documentation for this class was generated from the following file: