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#include <shapingAPI.h>
Public Member Functions | |
UsdLuxShapingAPI (const UsdPrim &prim=UsdPrim()) | |
UsdLuxShapingAPI (const UsdSchemaBase &schemaObj) | |
virtual USDLUX_API | ~UsdLuxShapingAPI () |
Destructor. More... | |
USDLUX_API UsdAttribute | GetShapingFocusAttr () const |
USDLUX_API UsdAttribute | CreateShapingFocusAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const |
USDLUX_API UsdAttribute | GetShapingFocusTintAttr () const |
USDLUX_API UsdAttribute | CreateShapingFocusTintAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const |
USDLUX_API UsdAttribute | GetShapingConeAngleAttr () const |
USDLUX_API UsdAttribute | CreateShapingConeAngleAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const |
USDLUX_API UsdAttribute | GetShapingConeSoftnessAttr () const |
USDLUX_API UsdAttribute | CreateShapingConeSoftnessAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const |
USDLUX_API UsdAttribute | GetShapingIesFileAttr () const |
USDLUX_API UsdAttribute | CreateShapingIesFileAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const |
USDLUX_API UsdAttribute | GetShapingIesAngleScaleAttr () const |
USDLUX_API UsdAttribute | CreateShapingIesAngleScaleAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const |
USDLUX_API UsdAttribute | GetShapingIesNormalizeAttr () const |
USDLUX_API UsdAttribute | CreateShapingIesNormalizeAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const |
Conversion to and from UsdShadeConnectableAPI | |
USDLUX_API | UsdLuxShapingAPI (const UsdShadeConnectableAPI &connectable) |
USDLUX_API UsdShadeConnectableAPI | ConnectableAPI () const |
Outputs API | |
Outputs represent a typed attribute on a shaping API whose value is computed externally. | |
USDLUX_API UsdShadeOutput | CreateOutput (const TfToken &name, const SdfValueTypeName &typeName) |
USDLUX_API UsdShadeOutput | GetOutput (const TfToken &name) const |
USDLUX_API std::vector < UsdShadeOutput > | GetOutputs (bool onlyAuthored=true) const |
Inputs API | |
Inputs are connectable attribute with a typed value. Shaping API parameters are encoded as inputs. | |
USDLUX_API UsdShadeInput | CreateInput (const TfToken &name, const SdfValueTypeName &typeName) |
USDLUX_API UsdShadeInput | GetInput (const TfToken &name) const |
USDLUX_API std::vector < UsdShadeInput > | GetInputs (bool onlyAuthored=true) const |
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UsdAPISchemaBase (const UsdPrim &prim=UsdPrim()) | |
UsdAPISchemaBase (const UsdSchemaBase &schemaObj) | |
virtual USD_API | ~UsdAPISchemaBase ()=0 |
Destructor. More... | |
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bool | IsConcrete () const |
bool | IsTyped () const |
bool | IsAPISchema () const |
Returns whether this is an API schema or not. More... | |
bool | IsAppliedAPISchema () const |
bool | IsMultipleApplyAPISchema () const |
UsdSchemaKind | GetSchemaKind () const |
Returns the kind of schema this class is. More... | |
USD_API | UsdSchemaBase (const UsdPrim &prim=UsdPrim()) |
Construct and store prim as the held prim. More... | |
USD_API | UsdSchemaBase (const UsdSchemaBase &otherSchema) |
Construct and store for the same prim held by otherSchema . More... | |
virtual USD_API | ~UsdSchemaBase () |
Destructor. More... | |
USD_API | operator bool () const |
UsdPrim | GetPrim () const |
Return this schema object's held prim. More... | |
SdfPath | GetPath () const |
Shorthand for GetPrim()->GetPath(). More... | |
USD_API const UsdPrimDefinition * | GetSchemaClassPrimDefinition () const |
Static Public Member Functions | |
static USDLUX_API const TfTokenVector & | GetSchemaAttributeNames (bool includeInherited=true) |
static USDLUX_API UsdLuxShapingAPI | Get (const UsdStagePtr &stage, const SdfPath &path) |
static USDLUX_API bool | CanApply (const UsdPrim &prim, std::string *whyNot=nullptr) |
static USDLUX_API UsdLuxShapingAPI | Apply (const UsdPrim &prim) |
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static USD_API const TfTokenVector & | GetSchemaAttributeNames (bool includeInherited=true) |
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static const TfTokenVector & | GetSchemaAttributeNames (bool includeInherited=true) |
Static Public Attributes | |
static const UsdSchemaKind | schemaKind = UsdSchemaKind::SingleApplyAPI |
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static const UsdSchemaKind | schemaKind = UsdSchemaKind::AbstractBase |
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static const UsdSchemaKind | schemaKind = UsdSchemaKind::AbstractBase |
Protected Member Functions | |
USDLUX_API UsdSchemaKind | _GetSchemaKind () const override |
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UsdAPISchemaBase (const UsdPrim &prim, const TfToken &instanceName) | |
UsdAPISchemaBase (const UsdSchemaBase &schemaObj, const TfToken &instanceName) | |
const TfToken & | _GetInstanceName () const |
USD_API bool | _IsCompatible () const override |
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virtual UsdSchemaKind | _GetSchemaType () const |
const TfType & | _GetType () const |
USD_API UsdAttribute | _CreateAttr (TfToken const &attrName, SdfValueTypeName const &typeName, bool custom, SdfVariability variability, VtValue const &defaultValue, bool writeSparsely) const |
Friends | |
class | UsdSchemaRegistry |
Additional Inherited Members | |
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static USD_API TfTokenVector | _GetMultipleApplyInstanceNames (const UsdPrim &prim, const TfType &schemaType) |
Controls for shaping a light's emission.
Definition at line 43 of file shapingAPI.h.
Construct a UsdLuxShapingAPI on UsdPrim prim
. Equivalent to UsdLuxShapingAPI::Get(prim.GetStage(), prim.GetPath()) for a valid prim
, but will not immediately throw an error for an invalid prim
Definition at line 55 of file shapingAPI.h.
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inlineexplicit |
Construct a UsdLuxShapingAPI on the prim held by schemaObj
. Should be preferred over UsdLuxShapingAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.
Definition at line 63 of file shapingAPI.h.
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virtual |
Destructor.
USDLUX_API UsdLuxShapingAPI::UsdLuxShapingAPI | ( | const UsdShadeConnectableAPI & | connectable | ) |
Constructor that takes a ConnectableAPI object. Allow implicit conversion of UsdShadeConnectableAPI to UsdLuxShapingAPI.
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overrideprotectedvirtual |
Returns the kind of schema this class belongs to.
Reimplemented from UsdAPISchemaBase.
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static |
Applies this single-apply API schema to the given prim
. This information is stored by adding "ShapingAPI" to the token-valued, listOp metadata apiSchemas on the prim.
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static |
Returns true if this single-apply API schema can be applied to the given prim
. If this schema can not be a applied to the prim, this returns false and, if provided, populates whyNot
with the reason it can not be applied.
Note that if CanApply returns false, that does not necessarily imply that calling Apply will fail. Callers are expected to call CanApply before calling Apply if they want to ensure that it is valid to apply a schema.
USDLUX_API UsdShadeConnectableAPI UsdLuxShapingAPI::ConnectableAPI | ( | ) | const |
Contructs and returns a UsdShadeConnectableAPI object with this shaping API prim. Note that a valid UsdLuxShapingAPI will only return a valid UsdShadeConnectableAPI if the its prim's Typed schema type is actually connectable.
USDLUX_API UsdShadeInput UsdLuxShapingAPI::CreateInput | ( | const TfToken & | name, |
const SdfValueTypeName & | typeName | ||
) |
Create an input which can either have a value or can be connected. The attribute representing the input is created in the "inputs:" namespace. Inputs on shaping API are connectable.
USDLUX_API UsdShadeOutput UsdLuxShapingAPI::CreateOutput | ( | const TfToken & | name, |
const SdfValueTypeName & | typeName | ||
) |
Create an output which can either have a value or can be connected. The attribute representing the output is created in the "outputs:" namespace. Outputs on a shaping API cannot be connected, as their value is assumed to be computed externally.
USDLUX_API UsdAttribute UsdLuxShapingAPI::CreateShapingConeAngleAttr | ( | VtValue const & | defaultValue = VtValue() , |
bool | writeSparsely = false |
||
) | const |
See GetShapingConeAngleAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. If specified, author defaultValue
as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely
is true
- the default for writeSparsely
is false
.
USDLUX_API UsdAttribute UsdLuxShapingAPI::CreateShapingConeSoftnessAttr | ( | VtValue const & | defaultValue = VtValue() , |
bool | writeSparsely = false |
||
) | const |
See GetShapingConeSoftnessAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. If specified, author defaultValue
as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely
is true
- the default for writeSparsely
is false
.
USDLUX_API UsdAttribute UsdLuxShapingAPI::CreateShapingFocusAttr | ( | VtValue const & | defaultValue = VtValue() , |
bool | writeSparsely = false |
||
) | const |
See GetShapingFocusAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. If specified, author defaultValue
as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely
is true
- the default for writeSparsely
is false
.
USDLUX_API UsdAttribute UsdLuxShapingAPI::CreateShapingFocusTintAttr | ( | VtValue const & | defaultValue = VtValue() , |
bool | writeSparsely = false |
||
) | const |
See GetShapingFocusTintAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. If specified, author defaultValue
as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely
is true
- the default for writeSparsely
is false
.
USDLUX_API UsdAttribute UsdLuxShapingAPI::CreateShapingIesAngleScaleAttr | ( | VtValue const & | defaultValue = VtValue() , |
bool | writeSparsely = false |
||
) | const |
See GetShapingIesAngleScaleAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. If specified, author defaultValue
as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely
is true
- the default for writeSparsely
is false
.
USDLUX_API UsdAttribute UsdLuxShapingAPI::CreateShapingIesFileAttr | ( | VtValue const & | defaultValue = VtValue() , |
bool | writeSparsely = false |
||
) | const |
See GetShapingIesFileAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. If specified, author defaultValue
as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely
is true
- the default for writeSparsely
is false
.
USDLUX_API UsdAttribute UsdLuxShapingAPI::CreateShapingIesNormalizeAttr | ( | VtValue const & | defaultValue = VtValue() , |
bool | writeSparsely = false |
||
) | const |
See GetShapingIesNormalizeAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. If specified, author defaultValue
as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely
is true
- the default for writeSparsely
is false
.
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static |
Return a UsdLuxShapingAPI holding the prim adhering to this schema at path
on stage
. If no prim exists at path
on stage
, or if the prim at that path does not adhere to this schema, return an invalid schema object. This is shorthand for the following:
USDLUX_API UsdShadeInput UsdLuxShapingAPI::GetInput | ( | const TfToken & | name | ) | const |
Return the requested input if it exists.
USDLUX_API std::vector<UsdShadeInput> UsdLuxShapingAPI::GetInputs | ( | bool | onlyAuthored = true | ) | const |
Inputs are represented by attributes in the "inputs:" namespace. If onlyAuthored
is true (the default), then only return authored attributes; otherwise, this also returns un-authored builtins.
USDLUX_API UsdShadeOutput UsdLuxShapingAPI::GetOutput | ( | const TfToken & | name | ) | const |
Return the requested output if it exists.
USDLUX_API std::vector<UsdShadeOutput> UsdLuxShapingAPI::GetOutputs | ( | bool | onlyAuthored = true | ) | const |
Outputs are represented by attributes in the "outputs:" namespace. If onlyAuthored
is true (the default), then only return authored attributes; otherwise, this also returns un-authored builtins.
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static |
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor classes. Does not include attributes that may be authored by custom/extended methods of the schemas involved.
USDLUX_API UsdAttribute UsdLuxShapingAPI::GetShapingConeAngleAttr | ( | ) | const |
Angular limit off the primary axis to restrict the light spread, in degrees.
Light emissions at angles off the primary axis greater than this are guaranteed to be zero, i.e.:
For angles < coneAngle, see the documentation for shaping:cone:softness
. However, at the default of coneSoftness = 0, the luminance is unaltered if emissionOffAxisAngle <= coneAngle, so the coneAngle functions as a hard binary "off" toggle for all angles > coneAngle.
Declaration | float inputs:shaping:cone:angle = 90 |
C++ Type | float |
Usd Type | SdfValueTypeNames->Float |
USDLUX_API UsdAttribute UsdLuxShapingAPI::GetShapingConeSoftnessAttr | ( | ) | const |
Controls the cutoff softness for cone angle.
At the default of coneSoftness = 0, the luminance is unaltered if emissionOffAxisAngle <= coneAngle, and 0 if emissionOffAxisAngle > coneAngle, so in this situation the coneAngle functions as a hard binary "off" toggle for all angles > coneAngle.
For coneSoftness in the range (0, 1], it defines the proportion of the non-cutoff angles over which the luminance is smoothly interpolated from 0 to 1. Mathematically:
Values outside of the [0, 1] range are clamped to the range.
Declaration | float inputs:shaping:cone:softness = 0 |
C++ Type | float |
Usd Type | SdfValueTypeNames->Float |
USDLUX_API UsdAttribute UsdLuxShapingAPI::GetShapingFocusAttr | ( | ) | const |
A control to shape the spread of light. Higher focus values pull light towards the center and narrow the spread.
This is implemented as a multiplication with the absolute value of the dot product between the light's surface normal and the emission direction, raised to the power focus
. See inputs:shaping:focusTint
for the complete formula, but if we assume a default focusTint
of pure black, then that formula simplifies to:
Values < 0 are ignored.
Declaration | float inputs:shaping:focus = 0 |
C++ Type | float |
Usd Type | SdfValueTypeNames->Float |
USDLUX_API UsdAttribute UsdLuxShapingAPI::GetShapingFocusTintAttr | ( | ) | const |
Off-axis color tint. This tints the emission in the falloff region. The default tint is black.
This is implemented as a linear interpolation between focusTint
and white, by the factor computed from the focus attribute, in other words:
Note that this implies that a focusTint of pure white will disable focus.
Declaration | color3f inputs:shaping:focusTint = (0, 0, 0) |
C++ Type | GfVec3f |
Usd Type | SdfValueTypeNames->Color3f |
USDLUX_API UsdAttribute UsdLuxShapingAPI::GetShapingIesAngleScaleAttr | ( | ) | const |
Rescales the angular distribution of the IES profile.
Applies a scaling factor to the latitudinal theta/vertical polar coordinate before sampling the IES profile, to shift the samples more toward the "top" or "bottom" of the profile. The scaling origin varies depending on whether angleScale
is positive or negative. If it is positive, the scaling origin is theta = 0. If it is negative, the scaling origin is theta = pi (180 degrees). Values where |angleScale| < 1 will "shrink" the angular range in which the iesProfile is applied, while values where |angleScale| > 1 will "grow" the angular range to which the iesProfile is mapped.
If 𝛳light is the latitudinal theta polar coordinate of the emission direction in the light's local space, and 𝛳ies is the value that will be used when actually sampling the profile, then the exact formula is:
Usage guidelines for artists / lighting TDs:
If you have an IES profile for a spotlight aimed "down":
For example, if the original IES profile is a downward spotlight with a total cone angle of 60°, then angleScale = .5 will narrow it to have a cone angle of 30°, and an angleScale of 1.5 will broaden it to have a cone angle of 90°.
If you have an IES profile for a spotlight aimed "up":
For example, if the original IES profile is an upward spotlight with a total cone angle of 60°, then angleScale = -.5 will narrow it to have a cone angle of 30°, and an angleScale of -1.5 will broaden it to have a cone angle of 90°.
If you have an IES profile that's isn't clearly "aimed" in a single direction, OR it's aimed in a direction other than straight up or down:
If you violate the above rules (i.e., use a negative angleScale for a spotlight aimed down), then angleScale will still alter the vertical- angle mapping, but in more non-intuitive ways (i.e., broadening / narrowing may seem inverted, and the IES profile may seem to "translate" through the vertical angles, rather than uniformly scale).
Declaration | float inputs:shaping:ies:angleScale = 0 |
C++ Type | float |
Usd Type | SdfValueTypeNames->Float |
USDLUX_API UsdAttribute UsdLuxShapingAPI::GetShapingIesFileAttr | ( | ) | const |
An IES (Illumination Engineering Society) light profile describing the angular distribution of light.
For full details on the .ies file format, see the full specification, ANSI/IES LM-63-19:
The luminous intensity values in the IES profile are sampled using the emission direction in the light's local space (after a possible transformation by a non-zero shaping:ies:angleScale, see below). The sampled value is then potentially normalized by the overall power of the profile if shaping:ies:normalize is enabled, and then used as a scaling factor on the returned luminance:
See inputs:shaping:ies:angleScale
for a description of applyAngleScale
, and inputs:shaping:ies:normalize
for how iesProfilePower
is calculated.
Declaration | asset inputs:shaping:ies:file |
C++ Type | SdfAssetPath |
Usd Type | SdfValueTypeNames->Asset |
USDLUX_API UsdAttribute UsdLuxShapingAPI::GetShapingIesNormalizeAttr | ( | ) | const |
Normalizes the IES profile so that it affects the shaping of the light while preserving the overall energy output.
The sampled luminous intensity is scaled by the overall power of the IES profile if this is on, where the total power is calculated by integrating the luminous intensity over all solid angle patches defined in the profile.
Declaration | bool inputs:shaping:ies:normalize = 0 |
C++ Type | bool |
Usd Type | SdfValueTypeNames->Bool |
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friend |
Definition at line 141 of file shapingAPI.h.
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static |
Compile time constant representing what kind of schema this class is.
Definition at line 49 of file shapingAPI.h.