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#include <cache.h>
Public Member Functions | |
| USDSKEL_API | UsdSkelCache () |
| USDSKEL_API void | Clear () |
| USDSKEL_API bool | Populate (const UsdSkelRoot &root, Usd_PrimFlagsPredicate predicate) const |
| USDSKEL_API UsdSkelSkeletonQuery | GetSkelQuery (const UsdSkelSkeleton &skel) const |
| USDSKEL_API UsdSkelAnimQuery | GetAnimQuery (const UsdSkelAnimation &anim) const |
| USDSKEL_API UsdSkelAnimQuery | GetAnimQuery (const UsdPrim &prim) const |
| USDSKEL_API UsdSkelSkinningQuery | GetSkinningQuery (const UsdPrim &prim) const |
| USDSKEL_API bool | ComputeSkelBindings (const UsdSkelRoot &skelRoot, std::vector< UsdSkelBinding > *bindings, Usd_PrimFlagsPredicate predicate) const |
| USDSKEL_API bool | ComputeSkelBinding (const UsdSkelRoot &skelRoot, const UsdSkelSkeleton &skel, UsdSkelBinding *binding, Usd_PrimFlagsPredicate predicate) const |
Friends | |
| class | UsdSkelAnimQuery |
| class | UsdSkelSkeletonQuery |
Thread-safe cache for accessing query objects for evaluating skeletal data.
This provides caching of major structural components, such as skeletal topology. In a streaming context, this cache is intended to persist.
| USDSKEL_API UsdSkelCache::UsdSkelCache | ( | ) |
| USDSKEL_API void UsdSkelCache::Clear | ( | ) |
| USDSKEL_API bool UsdSkelCache::ComputeSkelBinding | ( | const UsdSkelRoot & | skelRoot, |
| const UsdSkelSkeleton & | skel, | ||
| UsdSkelBinding * | binding, | ||
| Usd_PrimFlagsPredicate | predicate | ||
| ) | const |
Compute the bindings corresponding to a single skeleton, bound beneath skelRoot, as discovered through a traversal using predicate.
Skinnable prims are only discoverable by this method if Populate() has already been called for skelRoot, with an equivalent predicate.
| USDSKEL_API bool UsdSkelCache::ComputeSkelBindings | ( | const UsdSkelRoot & | skelRoot, |
| std::vector< UsdSkelBinding > * | bindings, | ||
| Usd_PrimFlagsPredicate | predicate | ||
| ) | const |
Compute the set of skeleton bindings beneath skelRoot, as discovered through a traversal using predicate.
Skinnable prims are only discoverable by this method if Populate() has already been called for skelRoot, with an equivalent predicate.
| USDSKEL_API UsdSkelAnimQuery UsdSkelCache::GetAnimQuery | ( | const UsdSkelAnimation & | anim | ) | const |
Get an anim query corresponding to anim.
This does not require Populate() to be called on the cache.
| USDSKEL_API UsdSkelAnimQuery UsdSkelCache::GetAnimQuery | ( | const UsdPrim & | prim | ) | const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
| USDSKEL_API UsdSkelSkeletonQuery UsdSkelCache::GetSkelQuery | ( | const UsdSkelSkeleton & | skel | ) | const |
Get a skel query for computing properties of skel.
This does not require Populate() to be called on the cache.
| USDSKEL_API UsdSkelSkinningQuery UsdSkelCache::GetSkinningQuery | ( | const UsdPrim & | prim | ) | const |
Get a skinning query at prim.
Skinning queries are defined at any skinnable prims (I.e., boundable prims with fully defined joint influences).
The caller must first Populate() the cache with the skel root containing prim, with a predicate that will visit prim, in order for a skinning query to be discoverable.
| USDSKEL_API bool UsdSkelCache::Populate | ( | const UsdSkelRoot & | root, |
| Usd_PrimFlagsPredicate | predicate | ||
| ) | const |
Populate the cache for the skeletal data beneath prim root, as traversed using predicate.
Population resolves inherited skel bindings set using the UsdSkelBindingAPI, making resolved bindings available through GetSkinningQuery(), ComputeSkelBinding() and ComputeSkelBindings().
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