#include <VOP_CodeGenContext.h>
| static UT_StringHolder VOP_CodeGenContext::buildOpPrefixContext |
( |
const char * |
node_path, |
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const char * |
context_name |
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) |
| |
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static |
Utility functions for manipulating shader context name that involves shader node path along with the traditional context name.
| bool VOP_CodeGenContext::isForceParmExport |
( |
| ) |
const |
|
inline |
| static bool VOP_CodeGenContext::isOpPrefixContext |
( |
const char * |
opprefixpath | ) |
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|
static |
Utility functions for manipulating shader context name that involves shader node path along with the traditional context name.
| static bool VOP_CodeGenContext::isRelativeOpPrefixContext |
( |
const char * |
opprefixpath | ) |
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|
static |
Utility functions for manipulating shader context name that involves shader node path along with the traditional context name.
| bool VOP_CodeGenContext::matchesAnyShaderContextName |
( |
const UT_StringArray & |
context_names | ) |
const |
Returns true if the context accepts any of the given names.
Utility functions for manipulating shader context name that involves shader node path along with the traditional context name.
| void VOP_CodeGenContext::setForceParmExport |
( |
bool |
force | ) |
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|
inline |
| void VOP_CodeGenContext::setSetParentShaderGlobals |
( |
bool |
set | ) |
|
|
inline |
| bool VOP_CodeGenContext::shouldOutputParmDefaults |
( |
| ) |
const |
|
inline |
| bool VOP_CodeGenContext::shouldSetParentShaderGlobals |
( |
| ) |
const |
|
inline |
The documentation for this class was generated from the following file: