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texture.h File Reference
#include "pxr/pxr.h"
#include "pxr/imaging/glf/api.h"
#include "pxr/imaging/glf/image.h"
#include "pxr/base/tf/declarePtrs.h"
#include "pxr/base/tf/refPtr.h"
#include "pxr/base/tf/staticTokens.h"
#include "pxr/base/tf/weakPtr.h"
#include "pxr/base/vt/dictionary.h"
#include "pxr/imaging/garch/gl.h"
#include <map>
#include <string>
#include <vector>
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Go to the source code of this file.

Classes

class  GlfTexture
 
class  GlfTexture::Binding
 
class  GlfTextureFactoryBase
 
class  GlfTextureFactory< T >
 

Macros

#define GLF_TEXTURE_TOKENS
 

Functions

 TF_DECLARE_PUBLIC_TOKENS (GlfTextureTokens, GLF_API, GLF_TEXTURE_TOKENS)
 
 TF_DECLARE_WEAK_AND_REF_PTRS (GlfTexture)
 

Macro Definition Documentation

#define GLF_TEXTURE_TOKENS
Value:
(texels) \
(layout)

Definition at line 47 of file texture.h.

Function Documentation

TF_DECLARE_PUBLIC_TOKENS ( GlfTextureTokens  ,
GLF_API  ,
GLF_TEXTURE_TOKENS   
)
TF_DECLARE_WEAK_AND_REF_PTRS ( GlfTexture  )