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smoothNormals.h
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1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
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24 #ifndef PXR_IMAGING_HD_SMOOTH_NORMALS_H
25 #define PXR_IMAGING_HD_SMOOTH_NORMALS_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hd/api.h"
29 #include "pxr/imaging/hd/types.h"
30 
31 #include "pxr/base/gf/vec3d.h"
32 #include "pxr/base/gf/vec3f.h"
33 
35 
36 
37 class Hd_VertexAdjacency;
38 
39 /// \class Hd_SmoothNormals
40 ///
41 /// Hd_SmoothNormals encapsulates mesh smooth normals information.
42 /// It uses passed-in adjacency information and points data to compute
43 /// smooth per-vertex normals. It does this by averaging face normals of
44 /// faces surrounding a vertex.
45 ///
46 class Hd_SmoothNormals final
47 {
48 public:
49  /// Computes the smooth normals result using the supplied adjacency
50  /// information and points data. Returns an array of the same size and
51  /// type as the source points, with optional packing.
52  HD_API
54  Hd_VertexAdjacency const * adjacency,
55  int numPoints,
56  GfVec3f const * pointsPtr);
57  HD_API
59  Hd_VertexAdjacency const * adjacency,
60  int numPoints,
61  GfVec3d const * pointsPtr);
62  HD_API
64  Hd_VertexAdjacency const * adjacency,
65  int numPoints,
66  GfVec3f const * pointsPtr);
67  HD_API
69  Hd_VertexAdjacency const * adjacency,
70  int numPoints,
71  GfVec3d const * pointsPtr);
72 
73 private:
74  Hd_SmoothNormals() = delete;
75  ~Hd_SmoothNormals() = delete;
76 };
77 
78 
80 
81 #endif // PXR_IMAGING_HD_SMOOTH_NORMALS_H
Definition: vec3f.h:62
#define HD_API
Definition: api.h:40
static HD_API VtArray< GfVec3f > ComputeSmoothNormals(Hd_VertexAdjacency const *adjacency, int numPoints, GfVec3f const *pointsPtr)
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1441
static HD_API VtArray< HdVec4f_2_10_10_10_REV > ComputeSmoothNormalsPacked(Hd_VertexAdjacency const *adjacency, int numPoints, GfVec3f const *pointsPtr)
Definition: vec3d.h:62
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91